Tutorials >>
Tutorials | RoboBall and assorted rigs
Canadian animator Tyson Ibele has kindly posted some great tutorials on his website including: Viewport Rigging UI Setup, Bird Wing Rig, and a series of tutorials that provide a comprehensive walkthrough of the process of animating, rendering, shading and compositing a short animated sequence. He has posted some images of the short film he is working on, too. Check 'em out!
Posted Mon Mar 24, 2008 22:15 PST by Pablo Hadis
Tutorials | Normal Maps - Baking, creating and correcting
A thorough tutorial on normal maps by Waniek Rafal with some interesting tips. Available in English, French and Polish.
Posted Wed Dec 5, 2007 10:27 PST by Pablo Hadis
Tutorials | Clouds - Faking ray-marching using gradients and distance-based lighting
A tutorial (PDF) by Danish artist Jonas Ussing. Check out the sample video to see the technique at work.
Posted Fri Nov 23, 2007 12:26 PST by Pablo Hadis
Tutorials | Krakatoa Introductory Videos and WIP Gallery
A set of 3 Camtasia videos showing the very basics of Krakatoa, Frantic Films particle rendering, management and manipulation toolkit, have been posted by StudioDaily.com. In addition, some videos created by Beta testers of Krakatoa have been added to a Work In Progress Gallery page within the Krakatoa Online Documentation. Check 'em out!   [ more... ]
Posted Tue Sep 18, 2007 08:17 PST by Pablo Hadis | Source: Frantic Films
Tutorials | Flood:Surf
A chance to see Frantic Films' Flood:Surf in action in this video tutorial.
Posted Fri Aug 31, 2007 12:56 PST by Pablo Hadis
Tutorials | New FX tutorials by Allan McKay
"Hi there, I’ve put up some new tutorials for 3dsmax on various particles and effects subjects, one of them is more theory based just demonstrating how to create a fx interface to control your particles that you build for specific effects pipelines. Here I mocked up an effects pipeline for ashing vampires (similar to the effects work I did on blade trinity a couple of years back) but using pflow, and I’ve scripted an interface to be able to quickly apply an effects pipeline like that to a new scene in literally seconds." http://www.allanmckay.com/tut/tut_dts.avi - Tutorial on particles and compositing them
http://www.allanmckay.com/tut/tut_ObjAB.avi - Tutorial on scripting particles to transform from one shape to another
http://www.allanmckay.com/tut/Tut_FX-Gui.avi - Tutorial on demonstrating the effectiveness of creating scriptable UI’s for your effects to execute effects pipelines quickly and effectively within a working production.
Posted Mon Feb 12, 2007 15:35 PST by Pablo Hadis | Source: Allan McKay
Tutorials |
Tutorials |
How to make a gun fire procedurally at targets (Particle Flow and Script Controllers)
How to make water runoff for a rising object (PFlow)
Glu3D and PFlow tutorial
Vertex paint in procedural materials   [ more... ]
Posted Tue Jul 19, 2005 17:32 PST by Pablo Hadis
Tutorials | More Subdiv. Modeling Tutorials by Arild Wiro
Tutorials | Using Glu3D on regular particle systems
Evermotion have a tutorial up on using Glu3D with a regular particle system (PFlow) to create nice liquid meshing.
Posted Mon May 23, 2005 06:31 PST by ZeBoxx

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