A great reel showing the work of Goran Pavles, much of the content is RnD and lookdev whilst working for Pixomondo, Uncharted Territories, and Scanline between 2009 and 2012. Watch it on Vimeo.
We have the pleasure to present readers with another quality review. Talented Swedish artist Tobbe Olsson reviews Ephere’s Lab authoring toolkit: “… [it] can help you create a great variety of plugins.” Read the review.
A short by French director Carlos De Carvalho with a great stylized aesthetic. Watch it on Filmnosis.
The authors of the recently funded Auto-Rig project and the BonyFace facial animation script have collaborated to produce a fully rigged free test character (body+face) for 3DS Max users. The LudoRig v1.0 + BonyFace v3.2 character can be downloaded from BonyFace’s website.
California-based VFX artist Eric Keller has posted a number of video tutorials covering materials creation in ZBrush 4R6: Standard Material Creation, MatCap Material Creation, Layering Shaders, LightCap.
A nice video breakdown of a tornado created by Slovak artist Martin Miroľa using FumeFX and Krakatoa. Watch it on Vimeo.
The latest work produced at Blur studio is an impressive 8+ minutes video of a combat scene for promoting ZeniMax Online Studio’s MMORPG. Watch the video on YouTube.
Dave Lebling, co-founder of Infocom and co-author of the text adventure game classic Zork, will be giving a talk discussing various aspects of the creation of the game at this year’s Game Developers Conference. The GDC 2014 will take place on March 17-21 in San Francisco. More information on Dave Lebling’s talk at GDC’s website.
Japanese auto manutfacturer Honda has released the data for the exterior designs of a number of its concept models under a Creative Commons license. The models are in STL format and according to Honda, the “concept models can easily be replicated by a household 3D printer”. Read the press release and visit Honda-3D.com for more.
FXGuide has posted an interview with 3DS Max product manager, Eddie Perlberg. In the interview, Eddie discusses the future of 3DS Max, as well as some of the issues that face the development team. You can read the full interview on the FXGuide website.
Thinkbox Software have released the latest version of their high-volume data management solution, Deadline 6.1. Some of the new features include increased scheduling control, node-based job dependency view, “Jigsaw” multi-region rendering for 3DS Max, plus many more. For full details on this latest release, head over to the Thinkbox website.