Dublin-based Screen Scene have posted online their latest showreel. Watch it on Vimeo.
A thorough tutorial by Autodesk, composed of 29 videos, on how to create tileable city blocks. It covers the use of automated tools and the animation of building growth. More on YouTube.
New features in Chaos Group’s and Asynthetic’s sequence player include: EXR and DPX export, support for RGBA .vrimg channels generated by V-Ray 3.0, support for deep OpenEXR images and improved dynamic range of EXR, .vrimg, IEEE float TIFF images. More on Chaos Group’s website.
A great intro video for the FMX 2014 conference, created by students from the Filmakademie Baden-Wuerttemberg. Watch it on Vimeo.
3DS Max’s Sketchup import fails on Sketchup 2013/2014 files. You have to explicitly save to V8 format in Sketchup to make the files compatible with the 3DS Max importer. Österreich-based artist Josef Wienerroither has discovered a quick fix for this issue and kindly shared it publicly. More on Autodesk’s MaxStation blog.
ICube has released a collection of 10 detailed 3D models of electric cars, from the years 2012-2014. The models are fully rigged and ready to use with the MadCar plugin or on their own. More on ICube’s site.
Populate your virtual wardrobe. 3D Fabrics is a collection of 80 detailed 3D models of textiles in various forms. It includes jackets, shirts, trousers, shoes, cushions, beds, curtains, draperies and towels. See a PDF catalog of the models and find out more on Viz-People’s website.
Chris Murray, 3DS Max Technical Specialist for Autodesk, is hosting another 3DS Max Happy Hour event tonight at 6pm EST, which will be streaming live online. You can watch the live stream on Ustream. You can use #maxchat for asking them questions.
At the recent NVIDIA GPU Technology Conference Otoy previewed version 2 of their unbiased GPU renderer, expected to be released in April. Also announced was application support for After Effects that enables users to import, edit and render 3d scenes in real-time, due later this year. Features of version 2 include: [more...]
NVidia announced the Iray Visual Computing Appliance (VCA), a GPU rendering system that combines hardware and software to accelerate Iray rendering. The Iray VCA uses eight of NVidia’s top of the line GPUs, each with 12GB of graphics memory. It offers both 10GigE and InfiniBand connections, allowing rendering clusters of multiple VCAs to be easily built up over time. More on NVidia’s website. [more...]
A new implementation of Bullet physics for Max is being developed by Norwegian artist Stig Atle Steffensen. More on MUForums.