Current News
Tools > Animated optical illusions on paper
Scanimator is a simple and fun utility for converting animated GIF images to scanimations (animated optical illusions based on slices of frames). Check out a sample video on YouTube and find out more at Scanimator’s site.
On The Web > Inside the Tilted Building sequence
Scott Farrar and Scott Benza of Industrial Light & Magic, take you behind a complex shot from Transformers: Dark of the Moon. Watch it on YouTube.
On The Web > Little Tombstone short film
A genre-based, stylized short created at French school ESMA by Frédéric Azais, Théo Di Malta, Benjamin Leymonerie and Adrien Quillet. Watch it on Vimeo.
Resources > Real Ground Plants v1.1
German artist Benjamin Springer has released his collection of 12 realistic ground plants for 3DS Max. More at Exorbit Art.
Interviews > Interview with Keely Colcleugh from Kilograph
CG Architect interviews Keely Colcleugh from up and coming architectural visualization studio, Kilograph. Read the full interview on CG Architect.
Tools > ZBrush4 R2b released
New features in the latest version of Pixologic’s sculpting, painting and detailing software include: [more...]
Tutorials > FumeFX Explosion Basics
Anselm von Seherr-Thoss has released a 2 part tutorial on the basics of setting up an explosion using FumeFX. Both parts are available for viewing on his Vimeo page.
On The Web > From ZBrush to bronze statue
A really interesting breakdown over on the ZBrush forums, outlining the process of creating a bronze sculpture from a ZBrush model. You can view the photos and read the process behind it over at ZBrushCentral. (Note: contains material that may not be suitable to an overly young audience)
Developer News > Cebas developing tools to simulate water using TP
An interesting, albeit vague, article hinting at what Cebas, the makers of ThinkingParticles, have been working on lately; water simulations in ThinkingParticles. The article can be read at Vancouver Island Technology Park’s website.
On The Web > Magic Lantern HDR experiments with optical flow algorithms
John Hable, developer of the Ginger HDR video tonemapping plugin, has posted some recent experiments made with optical flow algorithms designed to compensate for low frame capture rates produced by Magic Lantern’s HDR capabilities. More at 19lights.
Plugin News > Driving in SplineLand
ICube has posted a new image and video made with the spline-based terrain creation plugin they’re developing. Watch the video on YouTube and check out the image on ICube’s forums.
Articles > Working with modular sets
CG Arena has written a brief explanation in developing modular elements that will make your level design work flow smoother and more efficient. Read more at CG Arena.



