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Current News

Tutorials > Phoenix FD 2.2 illumination controls

A tutorial by Chaos Group’s Svetlin Nikolov that provides an overview of the volumetric light controls in Phoenix FD 2.2. Watch it on Vimeo.

Add Comment | Posted Wed Jul 9, 2014 - by Pablo Hadis

Events > State of Art Academy Day #5 preview

Italy-based State of Art studio will be hosting their yearly 2 day Archviz event in Venice on October 3-4, 2014. A preview page is available. More on State of Art Academy’s site.

Add Comment | Posted Wed Jul 9, 2014 - by Pablo Hadis

Plugin News > Bullet4Max alpha released!

Stig Atle Steffensen has released an early alpha version of his open source plugin for integrating Bullet physics into Max. A number of sample scenes are provided to help test the plugin. Developers are welcome to join the effort and help advance the project. More on MUForums.

Add Comment | Posted Tue Jul 8, 2014 - by Pablo Hadis

Scripts > Auto Select Modifiers

A script by Paul Neale that remembers the last modifier or base object you had selected on an object or selection of objects and re-selects it when the object is picked. More on PEN Productions’ site.

Comments (1) | Posted Tue Jul 8, 2014 - by Pablo Hadis | source: Paul Neale

Tutorials > Growing a brain pattern

A tutorial by Alvaro Moreira and Particle Skull on how to create a procedural brain pattern using Particle Flow and Frost. Watch it on Vimeo.

Add Comment | Posted Tue Jul 8, 2014 - by Pablo Hadis

On The Web > Game of Thrones season 4 VFX making of

Stuttgart-based Mackevision has posted a making of for the VFX they’ve created for the fantasy TV series Game of Thrones. Watch it on Vimeo.

Add Comment | Posted Tue Jul 8, 2014 - by Pablo Hadis

Scripts > FumeFX Submitter

A new commercial script by Artur Leão for managing FumeFX simulations. FumeFX Submitter lists all the grids in your scene and allows to calculate simulations using a version and token based system, automatically setting up all paths for each grid. You can also increment the Max file version as you go. More on MUForums.

Add Comment | Posted Tue Jul 8, 2014 - by Pablo Hadis

Renderer News > Mental Ray’s GPU-accelerated GI engine prototype

NVidia ARC has posted information on the new GI GPU-accelerated engine prototype that comes in Mental Ray 3.12, the version that ships with Max 2015. The developers have made available a script for making it easier to enable the GI GPU mode and are looking for users’ feedback. More on the Mental Ray developers’ blog.

Comments (14) | Posted Mon Jul 7, 2014 - by Pablo Hadis

Renderer News > Caustic Visualizer for Maya end of life announced

In what amounts to the second regrettable death of the Brazil renderer, Imagination Technologies announced the EOL of the Caustic Visualizer for Maya; development of the Max plugin was already on hold for approximately a year. The technology will only survive for the time being in the $19.99 SketchUp add-on and in Rhino’s Neon renderer. The company also stopped selling their Caustic Series2 ray tracing accelerator cards and announced that it will remove most of the content of its Caustic.com website. Imagination Technologies had originally announced the acquisition of Caustic Graphics in December 2010. Read the official EOL message for more.

Comments (6) | Posted Mon Jul 7, 2014 - by Pablo Hadis | source: Marcin Gruszczyk

Industry News > VFX Reference Platform

The Visual Effects Society has invited a group of major software vendors to create a working group to better align Linux support between them and eliminate incompatibilities between common dependencies of CG software. Though the initial effort is aimed at Linux, the Visual Effects Society expects to help create reference platforms for other operating systems in the future. More on the VFX Reference Platform’s site.

Add Comment | Posted Tue Jul 8, 2014 - by Pablo Hadis | source: Rodrigo Washington

Industry News > Epic Games donates to the Blender Foundation

Epic Games, developers of the Unreal Engine, have donated 10k euros to the Blender Development Fund to support the coding of a smoother FBX workflow between Blender and UE4, harmonize controls between both applications and help bring free 3D modeling tools to UE users. More on Unreal Engine’s forum.

Add Comment | Posted Mon Jul 7, 2014 - by Pablo Hadis | source: Jeffrey Carpay

On The Web > Bertrand Benoit’s High-Carb CG

Inspired by Grant Warwick’s V-Ray course, Bertrand Benoit has created a number of virtual 3D edibles. More on BBB3viz.

Add Comment | Posted Sun Jul 6, 2014 - by Pablo Hadis

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