Otoy has disclosed some of the features they’re working on for a post-2.0 release of their unbiased GPU renderer. These include deformable object motion blur, render pass output for lighting layers, deep compositing pipeline, out-of-core rendering (for scenes that don’t fit into graphics memory) and user-defined GPU procedurals. More on Otoy’s forum. [more...]
(Updated) The Foundry have announced Nuke Studio at NAB 2014. This latest offering from The Foundry combines the VFX and compositing tools of Nuke, with the editorial and online tools of Hiero. Head over to The Foundry’s website for more details.
New features in Blackmagic Design’s color correction and online editing system include context sensitive trimming, onset file cloning, photographer-style color grading tools, improvements in online editing and a new collaborative workflow that allows multiple users to work simultaneously on the same timeline. The update will be available in June free of charge for all current DaVinci Resolve customers. More on Blackmagic Design’s website.
A tutorial by Neil Blevins on possible ways to structure and name materials. More on Neil Blevins’ website.
A tutorial by Massimo Ribattezzato on the making of his Iron Baby scene. More on Treddi.com.
A tutorial by Itoo Software on how to create power lines procedurally using their parametric modeling software. More on Itoo Software.
New features in Autodesk’s application for finishing, visual effects and color grading include faster performance, additional creative tools (3D Shape, Replica and Matchbox enhancements) and support for 4K and Ultra HD workflows. More on Autodesk’s Flame page. [more...]
Blur Studio has created a new trailer for promoting the release of the MMORPG from ZeniMax Online Studios. Watch the video on YouTube.
AXYZ-design’s Diego Gadler has disclosed some of the new features that will be available in the upcoming version of the company’s character animation and crowd simulation software. Anima 2 will offer a new locomotion system that is able to drive characters in any direction using 1 unique motion clip, deriving parametric data in order to reproduce realistic motion, and it will allow you to use your own motions and characters. Anima 2 is expected to be released after Q2 2014. More on Diego Gadler’s comment on the Populate v2 video news item.
Rune Spaans has released a new version of his free rigging system designed to make it easier to work on animated projects. The updated version brings some great improvements: new FK/IK arm and legs (stretchable and have bendy controls, with soft IK), stretchy head and spine, angle sliders on all rotations, ability to resize the rig locator height interactively, a simple function to cut up your mesh into a proxy object, etc. Also of note, the author has been working on a pro version of the rig, which will offer some extra features, including comprehensive face rigging tools. More information and download link for v1.2 of the script can be found on MUForums.
(Updated) The videos are now available on YouTube. Find the links on bonbondirac’s comment below.
The video recordings of the recent events held by Autodesk are now available online: Autodesk Expert Challenge, 3DS Max Tips & Tricks session.