Current News
Training & DVDs > Miami, US – I3DTutorials offers free ArchViz and Game Development training workshops
Workshops will be held tomorrow Saturday August 28 from 12pm at Florida International University. More at I3DSchool.com.
On The Web > Particle Flow and FumeFX tests by Matthias Müller
More particle tests by German artist Matthias Müller, this time playing with Particle Flow Tools: Box #2/#3, and FumeFX (video 1-video 2).
Plugin News > ThinkingParticles Classic
After releasing ThinkingParticles 4, Cebas are offering ThinkingParticles 3 at one third of the price. More at Cebas.com.
Plugin News > Phoenix video presentation
Dimitar Krastev from Chaos Group offers a video presentation of the Phoenix fluid dynamics plugin.
News > PixelLight open source 3D application framework
PixelLight is an open-source framework designed for the creation of 3D applications. As a cross-platform library it is designed to create desktop applications for several platforms (Windows, Linux), web applications and mobile applications for newer mobile platforms. Due to its modular design, it is suitable not only for games, but for any kind of 3D applications like visualizations or simulations. More at PixelLight.org.
On The Web > Sketchy Duel
A funny animated short by RoughCutPresents.com.
Tools > Color Finesse 3.0
New features in Synthetic Aperture’s color correction plugin for compositing and editing applications include: 64-bit plugins for Adobe CS5 compatibility, Vibrance control gives more refined control over image saturation, new HSL curves let you control image saturation and lightness based on color hue, Highlight Recovery tool provides a visually-pleasing way to recover overbright areas of the image which would normally be clipped, ability to export its color correction settings as a 3D LUT in a variety of formats (including Autodesk Lustre and Smoke, Academy LUT, Assimilate Scratch, Pogle, Truelight, Cine-tal, and LUTher), etc. More at Synthetic-Ap.com.
Tutorials > Overcoming memory issues in Mental Ray
Jamie Cardoso offers some tips on the subject.
Tutorials > More about MetaSL in Max 2011
Zap Andersson further explains the process of using MetaSL shaders in Max.
Tutorials > Creating a Next-Gen Video Game Hot Rod
A detailed tutorial by Laurens Corijn at CGTuts+.