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Max News > 3DS Max 2015 released

Autodesk has officially released 3DS Max 2015. The software is available for download to subscription members on Autodesk’s Subscription Center. A free trial version is available.

Comments (11) | Posted Mon Apr 14, 2014 - by Pablo Hadis | source: 3ddy

On The Web > Supinfocom and MuCEM use 3DS Max to recreate “Wonders of the World”

Supinfocom Arles and MuCEM (the Museum of European and Mediterranean Civilizations) are collaborating on the production of shorts based on historical research of Mediterranean cultures. 3DS Max is being used by Supinfcom students to produce videos for the exhibitions. Filmnosis has an article on the subject with links to the videos and an analysis of one of them.

Add Comment | Posted Mon Apr 14, 2014 - by Pablo Hadis

News > CGHUB official closure announced

In a recent Facebook post Shakuro, the development team behind CGHUB, announced the official closure of the popular networking site for artists working in the entertainment, concept art, animation, games & illustrations industries. Apologizing to users, Shakuro explained the reason for closure “is personal and will remain private.” Find out more on Facebook, users wishing to reclaim artwork formerly hosted on CGHUB may be able to do so using Internet Archive Wayback Machine.

Comments (3) | Posted Mon Apr 14, 2014 - by Paul Roberts

Scripts > Soulburn Asset Loader teaser

Ever wanted a Keyshot-like workflow in 3DS Max? Well, so did Neil Blevins. Check out the latest software coming from Soulburn Studios. Watch the teaser video on YouTube.

Add Comment | Posted Sun Apr 13, 2014 - by Pablo Hadis | source: Neil Blevins

On The Web > 3D shoes for Awl & Sundry

Dutch artist Klaas Nienhuis has recently finished an interesting project that uses browser-based 3D to allow people to choose and highly customize shoes, and order them online. More on Klaas Nienhuis’ site.

Add Comment | Posted Fri Apr 11, 2014 - by Pablo Hadis

Tutorials > Tips for speeding up 3DS Max

A number of tips for speeding up performance and rendering in 3DS Max. More on Autodesk’s MaxStation blog.

Add Comment | Posted Fri Apr 11, 2014 - by Pablo Hadis

On The Web > Last Days on Mars VFX breakdowns – Wayne Robson’s reels

UK artist Wayne Robson has posted two reels on the work he’s done as CG supervisor for Ruairí Robinson’s The Last Days on Mars (along with a salute to the CG artists that worked at Screen Scene on that film). More on Wayne Robson’s website. (Note: mature content)

Add Comment | Posted Fri Apr 11, 2014 - by Pablo Hadis

News > Real-time HDR video encoding

Researchers at the University of Warwick have devised a method for real-time encoding and remote display of HDR video. This means that full HDR video content can now be encoded and delivered directly to interactive online and cloud-based games, to remote displays including mobile devices, streamed from a consumer camera, etc. More on the University of Warwick’s site.

Add Comment | Posted Fri Apr 11, 2014 - by Pablo Hadis

On The Web > Pompeii VFX breakdowns

Next Limit have posted a video showing VFX breakdowns from a hero water shot of a harbor created by Mr. X studio for the film Pompeii. Watch it on YouTube.

Add Comment | Posted Fri Apr 11, 2014 - by Pablo Hadis

Tutorials > Overdriving Max

A tip by Dave Wortley on using Maxscript to overdrive values limited by UI controls in Max. More on Dave Wortley’s blog.

Add Comment | Posted Thu Apr 10, 2014 - by Pablo Hadis

Tutorials > Hard surface modeling in ZBrush

A tutorial by character artist Ben Douglas on YouTube: Part 1-Part 2-Part 3-Part 4-Part 5.

Comments (1) | Posted Thu Apr 10, 2014 - by Pablo Hadis

Scripts > Spline-Fibers v1.0

A script by Bodyul Vladislav for creating spline-based fibers. More on ScriptSpot.

Add Comment | Posted Thu Apr 10, 2014 - by Pablo Hadis

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