Tools > Epic releases Unreal Engine 4 with full C++ source code to the public, offers new licensing model
Epic Games has released v4 of their game engine and development tools, along with the complete C++ source code, through a new subscription model. Developers can sign up for UE4 for PC, Mac, IOS and Android by paying $19 per month, plus 5% of gross revenue resulting from any commercial products built using UE4. Watch a new features video, listen to a message from Epic’s founder Tim Sweeney and find out more on Epic Games’ website.
Viscorbel, publisher of some of the best quality Archviz tutorials for 3DS Max, announced that it is making its premium tutorials available on a “name-your-price” basis. More on Viscorbel.com.
A commercial tutorial on high-rise modeling/rendering/postproduction published on Viscorbel.com.
Quixel has announced a new suite that incorporates reimagined versions of NDO and DDO, their texturing and normal map creation tools, and a new PBR previewer. Current owners of the tools will receive the upgrade free. In addition the existing legacy version of DDO has now been released free of charge. Find out more on quixel.se
FXGear’s fluid simulation software has entered beta testing and the company has made the software available for download (for Windows and Linux). Check out the demo video, tutorials, official page and open beta information.
Håkan “Zap” Andersson, Rendering Architect at Autodesk, has written an interesting post on the work he’s done to turn Mental Ray into an ActiveShade renderer (a feature which will be available in Max 2015). Also of note, Iray string options have been enabled and the renderer’s LPE’s (Light Path Expressions) have been turned into render elements. More on Zap Andersson’s blog.
Madrid-based Next Limit announced its upcoming Roombox “digital playground for creative people”, which is intended to allow to design 3D worlds without knowing 3D. More on Roombox’s website.
A tutorial by Platige’s Damian Nenow on how he uses procedural Noise to quickly animate almost anything. Watch it on YouTube.
Unity Technologies announced a new version of their multiplatform engine and development tools. New features include: Enlighten real-time lighting system, physically-based shaders, in-editor real-time lightmap previews, WebGL add-on, overhauled audio system and improved asset bundling. Unity 5 is available for pre-order from the Unity store. Watch a new features video and find out more on Unity Technologies’ website.
Autodesk has also announced the features for the 2015 versions of Maya, Mudbox and MotionBuilder. Read on for more. [more...]
Corona Renderer has released their latest version with Alpha6. Notable improvements include distributed rendering, improved light solver, a 19x speed increase in non-rigid motion blur, physically based camera/exposure/emission, Rayswitch material & texture, support for standard/photometric lights and increasing support for plugins. For full details on this latest release, you can check out the Corona Renderer website.