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Author / WWW | Name / Download | Shader Type |
Batzal Software | Batzal Ghost Shader v1.0 |
Material / Shadow |
Compiled / Description | ||
09.08.2010 Batzal Ghost shader allows you to fade out several objects or particle effects directly in one pass when rendering with mental ray. Instead of controlling the objects material transparency it allows you to control the opacity of the whole pass on the rendered image. This saves you the time and effort of rendering one image without the objects, one image with the objects and blending them together with a post processing software. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Shader Type |
Holger Schönberger | BA_illum_flat_light v24.02 3.10 MB |
Material / Shadow |
Compiled / Description | ||
15.09.2009 This is a flat shader that supports translucency. With this shader the object has no shading, it is as bright as all light that hits the object. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Shader Type |
Holger Schönberger | BA_illum_rgb_shadow v24.02 3.10 MB |
Material |
Compiled / Description | ||
15.09.2009 This shader renders a white image with darker and colored shadow areas, which can then be composited with the background plate. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Shader Type |
Holger Schönberger | BA_illum_visbool v24.02 3.10 MB |
Material |
Compiled / Description | ||
15.09.2009 Illum_visbool gives you full control over which objects are visible to other objects. Simply plug your material into the color input of this shader and it modifies all reflections/refractions in your scene. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Shader Type |
Alan Jones | BoolTrace v1.0 363 KB |
Material |
Compiled / Description | ||
16.04.2010 BoolTrace allows you to render meshes as though they were an intersected boolean. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Shader Type |
Stephen Gustafson | Celshade v1.0 3 KB |
Material |
Compiled / Description | ||
15.06.2005 This is a fast cel shader. 32-bit: Yes 64-bit: No |
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Author / WWW | Name / Download | Shader Type |
cgCharacter | cgShaders v1.0.0.18 1.6 MB |
Material |
Compiled / Description | ||
02.05.2004 This is a set of shaders to help reach the aim of lighting from the environment rather than with synthetic lights. The shaders include: - Spherical Harmonics: a group of mathematical functions that can be used to encode simple diffuse lighting into your shader - Spherical Harmonics Stack: combines a number of cgShaders together into one super spherical harmonic - Ambient Occlusion: can be used with an environment as a form of environment based lighting - Normal Light Map: can be used to represent the diffuse pass for the lighting, which is very quick - Exposure: works the same as any image adjustment function, all calculation is done in floating space - Reflect: a way of adding a custom environment to your reflections - Add: a legacy shader for simply adding the result of a number of maps cgShaders is shareware, so if you are using it on commercial projects the registration fee is $49. More information on cgShaders can be found here. 32-bit: Yes 64-bit: No |
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Author / WWW | Name / Download | Shader Type |
Francesca Luce | ctrl_Occlusion v1.6d 50.8 KB |
Material |
Compiled / Description | ||
22.05.2006 Ctrl_Occlusion is a shader that does directional occlusion to simulate area light shadows. It can be anything from 2x to 5x faster in certain situations. The Zip file contains an include file for Max, and a demo file to demonstrate one of the ways to use the shader. 32-bit: Yes 64-bit: No |
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Author / WWW | Name / Download | Shader Type |
Francesca Luce | ctrl_Rays v1.0 4 KB |
Material |
Compiled / Description | ||
18.11.2005 This very useful shader allows you to assign different materials for reflection, refraction, transparency, final gathering, shadows etc. It can also be used to speed up final gathering by using a simplified material for the FG precomp, and then using your actual material for the render. The Include file for Max is in the zip file. 32-bit: Yes 64-bit: No |
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Author / WWW | Name / Download | Shader Type |
Daniel Rind | Diffraction v1.21 151 KB |
Material |
Compiled / Description | ||
02.11.2003 The Diffraction shader not only gives superior results for glossy refractions, but also can compute chromatic aberration effects and quick thickness calculations. The 64-bit version of this shader can be downloaded here. The Include file for Max can be downloaded here. 32-bit: Yes 64-bit: Yes |