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45 records match your query.
Displaying 10 entries per page.

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Author / WWW Name / Download Shader Type
Pavel Ledin P_dielectric_interface v3.4 beta 8
5.17 MB
Material
Compiled / Description
14.06.2014

A dielectric shader for rendering glass and liquids.
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Author / WWW Name / Download Shader Type
Pavel Ledin p_CSG v3.4 beta 8
5.17 MB
Material / Shadow
Compiled / Description
14.06.2014

p_CSG allows you to render meshes as though they were an intersected boolean.
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Author / WWW Name / Download Shader Type
Pavel Ledin P_constant v3.4 beta 8
5.17 MB
Material
Compiled / Description
14.06.2014

P_constant is a simple surface shader which gives objects constant color without any shading etc.
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Author / WWW Name / Download Shader Type
Pavel Ledin P_HairTK v3.4 beta 8
5.17 MB
Material
Compiled / Description
14.06.2014

P_HairTK shader is based on the muhHair shader by Daniel Rind, but adds some classic parameters such as incandescence, occlusion , etc. The P_HairTK shader also supports TK passes, like the p_MegaTK shader.
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Author / WWW Name / Download Shader Type
Pavel Ledin P_color_plus_alpha v3.4 beta 8
5.17 MB
Material
Compiled / Description
14.06.2014

This shader merges color and alpha. May be used to add transparency to any shaders.
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Author / WWW Name / Download Shader Type
Pavel Ledin P_motion_to_rgb v3.4 beta 8
5.17 MB
Material
Compiled / Description
14.06.2014

A surface shader for converting motion vectors to RGB to create motion blur effects in compositing.
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Author / WWW Name / Download Shader Type
Pavel Ledin P_z v3.4 beta 8
5.17 MB
Material
Compiled / Description
14.06.2014

Computes the Z-channel with sampling. Supports 8, 16 and 32(float) bit per color, as well as alpha.
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Author / WWW Name / Download Shader Type
Pavel Ledin P_ray_type v3.4 beta 8
5.17 MB
Material
Compiled / Description
14.06.2014

A surface shader for rendering objects with different shaders depending on the ray type.
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Author / WWW Name / Download Shader Type
Pavel Ledin P_shadow v3.4 beta 8
5.17 MB
Material
Compiled / Description
14.06.2014

A surface shader for rendering shadows only without shading.
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Author / WWW Name / Download Shader Type
Pavel Ledin P_MegaTK v3.4 beta 8
5.17 MB
Material / Shadow
Compiled / Description
14.06.2014

A surface shader for splitting a render out to different passes. Supported: Diffuse, Shadow, Specular, Indirect, Reflect, Refract, Diffuse Occlusion, Ambient Occlusion, Ambient, Bent Normal, Incandescence, Z and two additional passes (specialC1 and specialC2).

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