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22 records match your query.
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Author / WWW Name / Download Shader Type
AFK team mrPainter Shader v0.50b
296 KB
Lens
Compiled / Description
01.12.2010

This shader tries to mimic a painterly artistic look seen on classic oil paintings but using mental ray. This is not done via a post-processing effect as an image manipulation filter, but actually just cleverly places samples using a lens shader and puts the results back together in a final output shader with some additional filtering. It isn't perfect yet since the pattern that currently emerges is a bit too regular, but it is really quick, so you could use it as an extremly quick preview render as it gives better results than the standard low sampling options.

There are a couple of restrictions with this shader
- other post processing / output shaders won't work with this
- third party lens shaders won't work with this
- exposure controls are currently ignored
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Author / WWW Name / Download Shader Type
Nanhua NSLib_DOF v1.0
809 KB
Lens
Compiled / Description
10.10.2010

NSLib_DOF is a lens shader which simulates depth of field (DOF). The key difference between it and other similar lens shader is that it uses the multidimensional adaptive sampling method to improve performance.
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Author / WWW Name / Download Shader Type
Nanhua NSLib_Collector v1.0
809 KB
Lens / Material
Compiled / Description
10.10.2010

NSLib_Collector is a utility shader which collects the Arbitrary Output Variables (AOV) from other shaders and writes the collected data into the frame-buffer. It's main usage is to display the sampling density of multidimensional adaptive sampling (MDAS).
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Author / WWW Name / Download Shader Type
Aloys Baillet lmWarpDistort v1.0.2
83.8 KB
Lens
Compiled / Description
29.12.2009

The lmWarpDistort shader is a lens shader that changes the rays directions according to its distortion parameters. The main advantage of this shader is that it doesn't crop images when the distortion is applied: rays are just distorted.

The Include file for Max can be downloaded here.
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Author / WWW Name / Download Shader Type
Holger Schönberger BA_dof v24.02
3.10 MB
Lens
Compiled / Description
15.09.2009

This shader computes Depth Of Field for your camera, and has the following features:
- Sharp object sets the sharp location in your scene
- You can define how many samples are spread by the shader
- You can select a round or facetted lens shape
- You can emulate lenses with color/intensity falloffs to the edge
- Special output modes which can be used to tweak the shader
- You can render the distance to the sharp point as grayscale image
- You can show the sampling level of the shader
- Sample color difference shows the average contrast of the samples
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Author / WWW Name / Download Shader Type
Holger Schönberger BA_lens_antiNAN v24.02
3.10 MB
Lens
Compiled / Description
15.09.2009

A lens shader for helping to get rid of black NAN pixels in your renders. It doesn't solve the problem, but it helps to cover it up.
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Author / WWW Name / Download Shader Type
Jan Sandström JS_ExposureControl v1.1
46.7 KB
Lens
Compiled / Description
21.06.2007

JS_ExposureControl is a lens shader with controls for exposure, contrast, white balance, saturation and color filter.
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Author / WWW Name / Download Shader Type
Jan Sandström JS_Fisheye v1.0
34.3 KB
Lens
Compiled / Description
21.06.2007

JS_fisheye is a fisheye lens shader. It is not a physically correct fisheye lens, it merely bends the rays away from the camera axis depending on their angle to the camera axis.
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Author / WWW Name / Download Shader Type
Jan Sandström JS_Panoramic v1.0
28.5 KB
Lens
Compiled / Description
21.06.2007

JS_panoramic is a 360° panoramic lens shader with a field of view parameter to make it work from 0° to 360°.
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Author / WWW Name / Download Shader Type
David Lanier DL3D_BlackspotsRemover v1.0
13.9 KB
Lens
Compiled / Description
13.06.2007

This is a lens shader for removing black squares caused by floating point problems (NAN - not a number). It is especially useful when using final gathering. You know that you've got NAN problems when you increase the filter size and your black squares increase as well. The black pixels are replaced during rendering by the color set in the parameters.

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