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119 records match your query.
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Author / WWW Name / Download Shader Type
Stephen Gustafson Integer to Scalar v1.0
201 KB
Texture
Compiled / Description
23.11.2005

Converts an integer to a scalar.

Examples of how to use this shader and others in the Utility Packs can be found here.
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Author / WWW Name / Download Shader Type
Stephen Gustafson Vector to Color v1.0
141 KB
Texture
Compiled / Description
23.11.2005

Converts a vector to a color.

Examples of how to use this shader and others in the Utility Packs can be found here.
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Author / WWW Name / Download Shader Type
Stephen Gustafson Irradiance Matte v1.0
21.8 KB
Texture
Compiled / Description
21.11.2005

This shader works like a Matte plane that accepts FG shadows. It is also good for developing separate indirect illumination-only passes for use in compositing.
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Author / WWW Name / Download Shader Type
Ben Rogall Parallax v0.7
10.9 KB
Texture
Compiled / Description
20.11.2005

This is a steep parallax shader, which is like a cross between normal mapping and displacement.

The Include file for Max can be downloaded here.
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Author / WWW Name / Download Shader Type
Stephen Gustafson Indirect Illum v1.0
21.7 KB
Texture
Compiled / Description
20.11.2005

This shader allows you to pipe your indirect illumination through your shader wherever you want (adding indirect illumination to a constant shader, perhaps?), independent of illumination shaders. Additionally, it gives you a multiplier that could be used to either adjust the level of your indirect illumination, or maybe tint it.
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Author / WWW Name / Download Shader Type
Ben Rogall ZBump v0.6
5 KB
Texture
Compiled / Description
26.10.2005

This shader is for using images as bump maps, which is easy in Max, but not so easy on XSI. The only reason it is in this database is because it is useful when using the Parallax shader from the same author.

The Include file for Max can be downloaded here.
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Author / WWW Name / Download Shader Type
Stephen Gustafson Environment Ray Type v1.0
21.6 KB
Texture
Compiled / Description
29.09.2005

This shader lets you specify three different environments based on the ray type that's reading them: ray, reflect, and everything else.
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Author / WWW Name / Download Shader Type
Stephen Gustafson Refract Direction v1.0
21.5 KB
Texture
Compiled / Description
28.09.2005

This shader run a check for inverted normals when calculating the refraction. If they are, it continues the tracing of the current ray (so if it's a refraction, the refraction ray should ignore the back side of your object, and trace further into the scene).
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Author / WWW Name / Download Shader Type
Stephen Gustafson Scalar Math v1.0
5 KB
Texture
Compiled / Description
18.06.2005

Scalar Math provides simple math operations for scalars, and gives the output as a scalar value.
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Author / WWW Name / Download Shader Type
Stephen Gustafson Scalar to Color v1.0
5 KB
Texture
Compiled / Description
18.06.2005

Scalar to Color allows you to map shaders with scalar output (ie Texture Turbulence) to a color slot.

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