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69 records match your query.
Displaying 10 entries per page.

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Author / WWW Name / Download Shader Type
Daniel Rind muhHair v1.01
65.6 KB
Material / Shadow
Compiled / Description
06.07.2004

muhHair is a hair shader (meant to be used on hair geometry *only*) which is considerably faster than the default hair shader, and offers a lot more options to create realistic looking hair.

The 64-bit version of this shader can be downloaded here.
The Include file for Max can be downloaded here.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Shader Type
Sintesys Skin Material v1.0
161 KB
Material
Compiled / Description
24.06.2004

Part of the Human Skin shader project, this is the base skin shader.

The Include file for Max can be downloaded here.

32-bit: Yes
64-bit: No
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Author / WWW Name / Download Shader Type
Sintesys Show Edges v1.0
161 KB
Material / Texture
Compiled / Description
24.06.2004

Part of the Human Skin shader project, this is a shader for rendering the edges of your object as wireframes.

The Include file for Max can be downloaded here.

32-bit: Yes
64-bit: No
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Author / WWW Name / Download Shader Type
Daniel Rind Diffusion v1.0
52.2 KB
Material
Compiled / Description
09.06.2004

Diffusion is a very versatile and reasonably fast sub surface scattering shader.

The 64-bit version of this shader can be downloaded here.
The Include file for Max can be downloaded here.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Shader Type
Fredrik Brännbacka madVelvet v1.0
31.3 KB
Material
Compiled / Description
18.05.2004

This is a mentalray version of the velvet shader that Stephen H Westin wrote for Renderman.

32-bit: Yes
64-bit: No
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Author / WWW Name / Download Shader Type
cgCharacter cgShaders v1.0.0.18
1.6 MB
Material
Compiled / Description
02.05.2004

This is a set of shaders to help reach the aim of lighting from the environment rather than with synthetic lights. The shaders include:
- Spherical Harmonics: a group of mathematical functions that can be used to encode simple diffuse lighting into your shader
- Spherical Harmonics Stack: combines a number of cgShaders together into one super spherical harmonic
- Ambient Occlusion: can be used with an environment as a form of environment based lighting
- Normal Light Map: can be used to represent the diffuse pass for the lighting, which is very quick
- Exposure: works the same as any image adjustment function, all calculation is done in floating space
- Reflect: a way of adding a custom environment to your reflections
- Add: a legacy shader for simply adding the result of a number of maps

cgShaders is shareware, so if you are using it on commercial projects the registration fee is $49. More information on cgShaders can be found here.

32-bit: Yes
64-bit: No
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Author / WWW Name / Download Shader Type
Horvátth Szabolcs ReflectionUtility v1.31
30.8 KB
Material
Compiled / Description
07.03.2004

ReflectionUtility is a shader that computes smooth, customizable, blurred raytrace reflections. It works by supersampling reflection rays.

The Include file for Max can be downloaded here.

32-bit: Yes
64-bit: No
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Author / WWW Name / Download Shader Type
Daniel Rind Diffraction v1.21
151 KB
Material
Compiled / Description
02.11.2003

The Diffraction shader not only gives superior results for glossy refractions, but also can compute chromatic aberration effects and quick thickness calculations.

The 64-bit version of this shader can be downloaded here.
The Include file for Max can be downloaded here.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Shader Type
Andy Hayes tranVol v2.01
26.1 KB
Material / Shadow
Compiled / Description
07.07.2003

Tranvol2 is a complete material (and shadow) shader for mental ray that allows sub surface illumination and shadowing as well as ambient occlusion.

The Include file for Max can be downloaded here.

32-bit: Yes
64-bit: No

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