What's new?    |    E-Mail    |    Shader search by keyword:

Only show 32-bit shaders  ¦  Only show 64-bit shaders  ¦  Show both 32-bit and 64-bit shaders

59 records match your query.
Displaying 10 entries per page.

Sort results by: Author  ¦  Name  ¦  Date

...Top
Author / WWW Name / Download Shader Type
Pavel Ledin P_facing_ratio v3.4 beta 8
5.17 MB
Texture
Compiled / Description
14.06.2014

This shader computes the difference between normal and eye rays and creates a gradient for this value. May be used to create fake fresnel effect, etc.
...Top
Author / WWW Name / Download Shader Type
Pavel Ledin P_irradiance v3.4 beta 8
5.17 MB
Texture
Compiled / Description
14.06.2014

A surface shader for computing irradiance (FG, GI and Caustic). May be used to output irradiance color as a separate pass for compositing. Can also be used with a standard shading network for tuning irradiance color.
...Top
Author / WWW Name / Download Shader Type
Pavel Ledin P_color_to_float v3.4 beta 8
5.17 MB
Texture
Compiled / Description
14.06.2014

Converts a color to a float, also supports a few conversions: R, G, B, A, Average, Luminosity.
...Top
Author / WWW Name / Download Shader Type
Pavel Ledin P_hair_mapping v3.4 beta 8
5.17 MB
Texture
Compiled / Description
14.06.2014

A texture shader for use with the P_HairTK shader.
...Top
Author / WWW Name / Download Shader Type
Pavel Ledin P_bake_read v3.4 beta 8
5.17 MB
Texture
Compiled / Description
14.06.2014

A texture shader for assigning different textures depending on the object name.
...Top
Author / WWW Name / Download Shader Type
Pavel Ledin P_environment v3.4 beta 8
5.17 MB
Texture
Compiled / Description
14.06.2014

A shader for computing environment reflection or ambient light from environment for Baked Occlusion.
...Top
Author / WWW Name / Download Shader Type
Pavel Ledin P_scatter_wrap v3.4 beta 8
5.17 MB
Texture
Compiled / Description
14.06.2014

A shader for faking a scattering effect based on object thickness and additional wrap effect. The shader returns a float.
...Top
Author / WWW Name / Download Shader Type
Stefan Minning minMatcap v2.0
1.03 MB
Material / Texture
Compiled / Description
22.06.2009

This simple material shader mimics the look of ZBrush's Matcap material. It derives shading and color entirely from a bitmap texture of a spherical shader ball (also known as 'lit spheres'). As such this shader does not react to any lights in the scene.

The Include file for Max can be downloaded here.
...Top
Author / WWW Name / Download Shader Type
Stefan Minning minObjectID v2.0
95.9 KB
Material / Texture
Compiled / Description
24.01.2011

This simple shader assigns each object in a scene a distinct, randomly selected color, the so called Object ID.

The Include file for Max can be downloaded here.

<PREV  1  2  3  4  5  6