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119 records match your query.
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Author / WWW Name / Download Shader Type
Jan Sandström JS_Scalar_to_Color v1.0
29.6 KB
Texture
Compiled / Description
21.06.2007

JS_Scalar_to_Color takes a float value and converts it to an RGB value.
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Author / WWW Name / Download Shader Type
Jan Sandström JS_NormalMapper v1.2.2
552 KB
Texture
Compiled / Description
21.06.2007

JS_NormalMapper is a shader for rendering tangent space normal maps.
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Author / WWW Name / Download Shader Type
Jan Sandström JS_DistanceBetween v1.0
25 KB
Texture
Compiled / Description
30.08.2004

JS_DistanceBetween takes two vector inputs and calculates the distance between them, and then outputs the result as a float value.
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Author / WWW Name / Download Shader Type
Jan Sandström JS_Gamma v1.0
28.9 KB
Texture
Compiled / Description
21.06.2007

JS_Gamma adjusts the gamma of a texture, and can also be used as a simple color correction shader.
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Author / WWW Name / Download Shader Type
Jan Sandström JS_MultiplyDivide v1.0
21.9 KB
Texture
Compiled / Description
14.08.2004

JS_MultiplyDivide takes 2 vectors as input and can either multiply or divide them to give a new vector.
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Author / WWW Name / Download Shader Type
Jan Sandström JS_PlusMinusAverage v1.0
24.6 KB
Texture
Compiled / Description
14.08.2004

JS_PlusMinusAverage takes 2 vectors as input and can either add, subtract or average them to give a new vector.
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Author / WWW Name / Download Shader Type
Jan Sandström JS_RampDriven v1.0
30.4 KB
Texture
Compiled / Description
21.06.2007

JS_RampDriven is a ramp shader with three modes: U ramp, V ramp and Driven Ramp. Use a texture or shader to drive the coordinate input value of the shader.
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Author / WWW Name / Download Shader Type
Jan Sandström JS_ScalarMath v1.0
46.5 KB
Texture
Compiled / Description
21.06.2007

JS_ScalarMath is a shader for adding, multiplying or using other math operations to two scalar inputs. It also has an input for color that converts the color texture to a scalar by its luminance value.
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Author / WWW Name / Download Shader Type
Jan Sandström JS_SetRange v1.1
39.6 KB
Texture
Compiled / Description
21.06.2007

JS_SetRange is a shader that takes a vector or scalar input and sets a new Min and Max range for the inputs.
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Author / WWW Name / Download Shader Type
Jan Sandström JS_SurfaceLuminance v1.0
53.3 KB
Texture
Compiled / Description
21.06.2007

JS_SurfaceLuminance is a shader that lets you choose which lights should be included in the calculation.

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