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69 records match your query.
Displaying 10 entries per page.

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Author / WWW Name / Download Shader Type
Pavel Ledin P_z v3.4 beta 8
5.17 MB
Material
Compiled / Description
14.06.2014

Computes the Z-channel with sampling. Supports 8, 16 and 32(float) bit per color, as well as alpha.

32-bit: No
64-bit: Yes
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Author / WWW Name / Download Shader Type
Pavel Ledin P_ray_type v3.4 beta 8
5.17 MB
Material
Compiled / Description
14.06.2014

A surface shader for rendering objects with different shaders depending on the ray type.

32-bit: No
64-bit: Yes
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Author / WWW Name / Download Shader Type
Pavel Ledin P_shadow v3.4 beta 8
5.17 MB
Material
Compiled / Description
14.06.2014

A surface shader for rendering shadows only without shading.

32-bit: No
64-bit: Yes
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Author / WWW Name / Download Shader Type
Pavel Ledin P_MegaTK v3.4 beta 8
5.17 MB
Material / Shadow
Compiled / Description
14.06.2014

A surface shader for splitting a render out to different passes. Supported: Diffuse, Shadow, Specular, Indirect, Reflect, Refract, Diffuse Occlusion, Ambient Occlusion, Ambient, Bent Normal, Incandescence, Z and two additional passes (specialC1 and specialC2).

32-bit: No
64-bit: Yes
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Author / WWW Name / Download Shader Type
Pavel Ledin P_buffer_writer v3.4 beta 8
5.17 MB
Material
Compiled / Description
14.06.2014

P_buffer_writer is a surface shader for rendering objects with multiple passes.

32-bit: No
64-bit: Yes
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Author / WWW Name / Download Shader Type
Sintesys Skin Material v1.0
161 KB
Material
Compiled / Description
24.06.2004

Part of the Human Skin shader project, this is the base skin shader.

The Include file for Max can be downloaded here.

32-bit: Yes
64-bit: No
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Author / WWW Name / Download Shader Type
Sintesys Show Edges v1.0
161 KB
Material / Texture
Compiled / Description
24.06.2004

Part of the Human Skin shader project, this is a shader for rendering the edges of your object as wireframes.

The Include file for Max can be downloaded here.

32-bit: Yes
64-bit: No
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Author / WWW Name / Download Shader Type
Stefan Minning minMatcap v2.0
1.03 MB
Material / Texture
Compiled / Description
22.06.2009

This simple material shader mimics the look of ZBrush's Matcap material. It derives shading and color entirely from a bitmap texture of a spherical shader ball (also known as 'lit spheres'). As such this shader does not react to any lights in the scene.

The Include file for Max can be downloaded here.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Shader Type
Stefan Minning minObjectID v2.0
95.9 KB
Material / Texture
Compiled / Description
24.01.2011

This simple shader assigns each object in a scene a distinct, randomly selected color, the so called Object ID.

The Include file for Max can be downloaded here.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Shader Type
Steinar Birkelund TrueGlass v4.0 Beta
20 KB
Material
Compiled / Description
19.06.2007

TrueGlass is a faster simplified version of the l_glass shader, which was never finished. It is good for simulating glass- and liquid-like materials.

32-bit: Yes
64-bit: Yes

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