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59 records match your query.
Displaying 10 entries per page.

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Author / WWW Name / Download Shader Type
Stefan Minning minObjectID v2.0
95.9 KB
Material / Texture
Compiled / Description
24.01.2011

This simple shader assigns each object in a scene a distinct, randomly selected color, the so called Object ID.

The Include file for Max can be downloaded here.
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Author / WWW Name / Download Shader Type
Daniel Rind Mix_8vectors v1.0
79 KB
Texture
Compiled / Description
17.01.2004

A very simple utility shader for mixing up to 8 vectors. It was mainly written to make mixing bump mapping vectors easier.

The 64-bit version of this shader can be downloaded here.
The Include file for Max can be downloaded here.
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Author / WWW Name / Download Shader Type
Nanhua NSLib_Particle_Age v1.0
809 KB
Texture
Compiled / Description
10.10.2010

NSLib_Particle_Age is a particle texture shader.
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Author / WWW Name / Download Shader Type
Nanhua NSLib_Particle_PTex v1.0
809 KB
Texture
Compiled / Description
10.10.2010

NSLib_Particle_PTex is a particle texture shader which provides per-particle texture mapping (not to be confused with per-face texture mapping).
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Author / WWW Name / Download Shader Type
Mankua Ptex Shader Alpha 5
10.7 MB
Texture
Compiled / Description
14.05.2011

Ptex Shader provides rendering support of Ptex files in Max with mental ray.
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Author / WWW Name / Download Shader Type
Pavel Ledin P_bake_read v3.4 beta 8
5.17 MB
Texture
Compiled / Description
14.06.2014

A texture shader for assigning different textures depending on the object name.
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Author / WWW Name / Download Shader Type
Pavel Ledin P_color_to_float v3.4 beta 8
5.17 MB
Texture
Compiled / Description
14.06.2014

Converts a color to a float, also supports a few conversions: R, G, B, A, Average, Luminosity.
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Author / WWW Name / Download Shader Type
Pavel Ledin P_environment v3.4 beta 8
5.17 MB
Texture
Compiled / Description
14.06.2014

A shader for computing environment reflection or ambient light from environment for Baked Occlusion.
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Author / WWW Name / Download Shader Type
Pavel Ledin P_eye v3.4 beta 8
5.17 MB
Texture
Compiled / Description
14.06.2014

A texture for creating eyes, with settings for the pupil, iris, sclera and more.
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Author / WWW Name / Download Shader Type
Pavel Ledin P_facing_ratio v3.4 beta 8
5.17 MB
Texture
Compiled / Description
14.06.2014

This shader computes the difference between normal and eye rays and creates a gradient for this value. May be used to create fake fresnel effect, etc.

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