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Author / WWW | Name / Download | Shader Type |
Stefan Minning | minObjectID v2.0 95.9 KB |
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24.01.2011 This simple shader assigns each object in a scene a distinct, randomly selected color, the so called Object ID. The Include file for Max can be downloaded here. |
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Author / WWW | Name / Download | Shader Type |
Daniel Rind | Mix_8vectors v1.0 79 KB |
Texture |
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17.01.2004 A very simple utility shader for mixing up to 8 vectors. It was mainly written to make mixing bump mapping vectors easier. The 64-bit version of this shader can be downloaded here. The Include file for Max can be downloaded here. |
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Author / WWW | Name / Download | Shader Type |
Nanhua | NSLib_Particle_Age v1.0 809 KB |
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10.10.2010 NSLib_Particle_Age is a particle texture shader. |
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Author / WWW | Name / Download | Shader Type |
Nanhua | NSLib_Particle_PTex v1.0 809 KB |
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10.10.2010 NSLib_Particle_PTex is a particle texture shader which provides per-particle texture mapping (not to be confused with per-face texture mapping). |
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Author / WWW | Name / Download | Shader Type |
Mankua | Ptex Shader Alpha 5 10.7 MB |
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14.05.2011 Ptex Shader provides rendering support of Ptex files in Max with mental ray. |
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Author / WWW | Name / Download | Shader Type |
Pavel Ledin | P_bake_read v3.4 beta 8 5.17 MB |
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14.06.2014 A texture shader for assigning different textures depending on the object name. |
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Author / WWW | Name / Download | Shader Type |
Pavel Ledin | P_color_to_float v3.4 beta 8 5.17 MB |
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14.06.2014 Converts a color to a float, also supports a few conversions: R, G, B, A, Average, Luminosity. |
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Author / WWW | Name / Download | Shader Type |
Pavel Ledin | P_environment v3.4 beta 8 5.17 MB |
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14.06.2014 A shader for computing environment reflection or ambient light from environment for Baked Occlusion. |
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Author / WWW | Name / Download | Shader Type |
Pavel Ledin | P_eye v3.4 beta 8 5.17 MB |
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14.06.2014 A texture for creating eyes, with settings for the pupil, iris, sclera and more. |
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Author / WWW | Name / Download | Shader Type |
Pavel Ledin | P_facing_ratio v3.4 beta 8 5.17 MB |
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14.06.2014 This shader computes the difference between normal and eye rays and creates a gradient for this value. May be used to create fake fresnel effect, etc. |