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119 records match your query.
Displaying 10 entries per page.
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Author / WWW | Name / Download | Shader Type |
David Lanier | DL3D_Toonshader v1.0 31 KB |
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13.06.2007 This is a simple toon shader. |
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David Lanier | DL3D_XRay Texture v1.0 22.5 KB |
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13.06.2007 This is a transparency shader with falloff, which can be used to create materials which look like an X-Ray. |
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David Lanier | DL3D_Cellular Texture v1.0 36.4 KB |
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13.06.2007 This is a fractal Worley noise shader (F2-F1). |
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David Lanier | DL3D_Wireframe Texture v1.0 27.7 KB |
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13.06.2007 This is a simple wireframe shader with 2 colors, one for the edge (wirecol) and one for the inside (facecol), and a control for the thickness of the edge. |
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Fredrik Brännbacka | mad_physicalSky v1.1 16.4 KB |
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12.11.2006 This shader is based on the paper A Practical Analytic Model for Daylight presented at Siggraph 1999. It is for adding a physical sky environment to your scenes. |
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Stephen Gustafson | Channel Vector Extract v1.0 259 KB |
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25.11.2005 Extracts one element of a color (R, G, B or A) and returns it as a vector. Examples of how to use this shader and others in the Utility Packs can be found here. |
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Stephen Gustafson | Channels v1.0 259 KB |
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25.11.2005 Allows you to set scalar values individually to output a color. Examples of how to use this shader and others in the Utility Packs can be found here. |
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Stephen Gustafson | Clamp v1.0 259 KB |
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25.11.2005 Clamps a scalar value of the range (min,max) to the range (clampMin,clampMax). Examples of how to use this shader and others in the Utility Packs can be found here. |
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Stephen Gustafson | Color Ray Type v1.0 259 KB |
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25.11.2005 Similar to the Environment Ray Type shader, only this exposes all of the ray types. Examples of how to use this shader and others in the Utility Packs can be found here. |
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Stephen Gustafson | If Else Boolean v1.0 259 KB |
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25.11.2005 Same as the If Else shader, except that it returns a boolean. Examples of how to use this shader and others in the Utility Packs can be found here. |