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69 records match your query.
Displaying 10 entries per page.

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Author / WWW Name / Download Shader Type
Jonathan Baecker mia_wrapper_mod v0.7
71.3 KB
Material
Compiled / Description
21.10.2007

This shader is part of the mia_Buffer phenomenon for outputting render layers using mental ray and 3ds Max.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Shader Type
AFK team Microfacet Glass v0.50
112 KB
Material
Compiled / Description
21.02.2010

Microfacet Glass is a shader that simulates the appearance of a rough glass surface. It is mostly based on the GGX microsurface model published by Walter et. al at the Eurographics Symposium on Rendering in 2007. This means that compared to most of the other glass shaders, this one actually tries to physically and plausibly model the optical effect of a rough reflecting and refracting surface, including self occlusion and shadowing due to the individual micro facets.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Shader Type
Stefan Minning minMatcap v2.0
1.03 MB
Material / Texture
Compiled / Description
22.06.2009

This simple material shader mimics the look of ZBrush's Matcap material. It derives shading and color entirely from a bitmap texture of a spherical shader ball (also known as 'lit spheres'). As such this shader does not react to any lights in the scene.

The Include file for Max can be downloaded here.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Shader Type
Stefan Minning minObjectID v2.0
95.9 KB
Material / Texture
Compiled / Description
24.01.2011

This simple shader assigns each object in a scene a distinct, randomly selected color, the so called Object ID.

The Include file for Max can be downloaded here.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Shader Type
Daniel Rind muhHair v1.01
65.6 KB
Material / Shadow
Compiled / Description
06.07.2004

muhHair is a hair shader (meant to be used on hair geometry *only*) which is considerably faster than the default hair shader, and offers a lot more options to create realistic looking hair.

The 64-bit version of this shader can be downloaded here.
The Include file for Max can be downloaded here.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Shader Type
Nanhua NSLib_Collector v1.0
809 KB
Lens / Material
Compiled / Description
10.10.2010

NSLib_Collector is a utility shader which collects the Arbitrary Output Variables (AOV) from other shaders and writes the collected data into the frame-buffer. It's main usage is to display the sampling density of multidimensional adaptive sampling (MDAS).

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Shader Type
Nanhua NSLib_Metal v1.0
809 KB
Material / Photon
Compiled / Description
10.10.2010

NSLib_Metal is a material shader which uses the microfacet model to simulate rough surfaces.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Shader Type
Alan Jones orenNayarWolff v1.0
363 KB
Material
Compiled / Description
16.04.2010

OrenNayarWolff is an implementation of the Oren Nayar Wolff illumination model combined with a custom specular model which aims to make rim lighting easy.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Shader Type
Pavel Ledin P_buffer_writer v3.4 beta 8
5.17 MB
Material
Compiled / Description
14.06.2014

P_buffer_writer is a surface shader for rendering objects with multiple passes.

32-bit: No
64-bit: Yes
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Author / WWW Name / Download Shader Type
Pavel Ledin P_color_plus_alpha v3.4 beta 8
5.17 MB
Material
Compiled / Description
14.06.2014

This shader merges color and alpha. May be used to add transparency to any shaders.

32-bit: No
64-bit: Yes

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