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58 records match your query.
Displaying 10 entries per page.

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Author / WWW Name / Download Shader Type
Miguel A. Santiago Jr. DT3D Velvet v1.0
237 KB
Material
Compiled / Description
02.08.2008

Velvet shader is based on the shader by Stephen H. Westin. It is an attempt to capture the phenomenological effects that occur with velvet materials. The shader captures the rim like fuzz that is usually associated with velvet along with the soft rough appearance on the surface. It also can control the amount of light that scatters from the back.

The Include file for Max can be downloaded here.
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Author / WWW Name / Download Shader Type
Miguel A. Santiago Jr. DT3D Gooch v1.0
294 KB
Material
Compiled / Description
31.07.2008

The Gooch shader is based on the research paper 'A Non-Photorealistic Lighting Model For Automatic Technical Illustration'. It renders an object using luminance and changes in hue to show surface orientation. The Gooch shader allows for the shading to be in the mid-tones so lines and highlights are still visible. The user can control the cool and warm colors occurring in the shading, as well as the threshold of the shader.

The Include file for Max can be downloaded here.
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Author / WWW Name / Download Shader Type
Nanhua NSLib_Collector v1.0
809 KB
Lens / Material
Compiled / Description
10.10.2010

NSLib_Collector is a utility shader which collects the Arbitrary Output Variables (AOV) from other shaders and writes the collected data into the frame-buffer. It's main usage is to display the sampling density of multidimensional adaptive sampling (MDAS).
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Author / WWW Name / Download Shader Type
Nanhua NSLib_Metal v1.0
809 KB
Material / Photon
Compiled / Description
10.10.2010

NSLib_Metal is a material shader which uses the microfacet model to simulate rough surfaces.
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Author / WWW Name / Download Shader Type
Sintesys Skin Material v1.0
161 KB
Material
Compiled / Description
24.06.2004

Part of the Human Skin shader project, this is the base skin shader.

The Include file for Max can be downloaded here.
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Author / WWW Name / Download Shader Type
Sintesys Show Edges v1.0
161 KB
Material / Texture
Compiled / Description
24.06.2004

Part of the Human Skin shader project, this is a shader for rendering the edges of your object as wireframes.

The Include file for Max can be downloaded here.
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Author / WWW Name / Download Shader Type
Stefan Minning minMatcap v2.0
1.03 MB
Material / Texture
Compiled / Description
22.06.2009

This simple material shader mimics the look of ZBrush's Matcap material. It derives shading and color entirely from a bitmap texture of a spherical shader ball (also known as 'lit spheres'). As such this shader does not react to any lights in the scene.

The Include file for Max can be downloaded here.
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Author / WWW Name / Download Shader Type
Stefan Minning minObjectID v2.0
95.9 KB
Material / Texture
Compiled / Description
24.01.2011

This simple shader assigns each object in a scene a distinct, randomly selected color, the so called Object ID.

The Include file for Max can be downloaded here.
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Author / WWW Name / Download Shader Type
Steinar Birkelund TrueGlass v4.0 Beta
20 KB
Material
Compiled / Description
19.06.2007

TrueGlass is a faster simplified version of the l_glass shader, which was never finished. It is good for simulating glass- and liquid-like materials.
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Author / WWW Name / Download Shader Type
Steinar Birkelund L_Glass v2.0 beta2
28.5 KB
Material
Compiled / Description
16.02.2005

A true glass shader for simulating glass- and liquid-like materials.

The Include file for Max can be downloaded here.

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