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Author / WWW | Name / Download | Shader Type |
Holger Schönberger | BA_texture_fractal4d3 v24.02 3.10 MB |
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15.09.2009 This is a 3D perlin shader, with fractalsum and turbulence, but it adds time as the 4th dimension. If you animate the time, one time unit changes the fractal the same as one UVW coordinate. The shader also supports filtering (self-antialiasing). |
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Author / WWW | Name / Download | Shader Type |
Stefan Minning | minMatcap v2.0 1.03 MB |
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22.06.2009 This simple material shader mimics the look of ZBrush's Matcap material. It derives shading and color entirely from a bitmap texture of a spherical shader ball (also known as 'lit spheres'). As such this shader does not react to any lights in the scene. The Include file for Max can be downloaded here. |
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Author / WWW | Name / Download | Shader Type |
David Baker | WireColor v1.1 92 KB |
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26.07.2008 When applied to a color swatch in Max, this texture automatically uses the viewport wire color of the object. Due to the fact that it makes use of user data from Max, it won't work in other DCC applications. |
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Author / WWW | Name / Download | Shader Type |
Francesca Luce | ctrl_Colors v1.2 91.8 KB |
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03.07.2008 This is a very useful set of shaders for working with colors. It includes: - color_balance - color_correction - color_compose - color_keyer - color_picker - color_smoothranges - color_math - color_conversions |
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Author / WWW | Name / Download | Shader Type |
Jan Sandström | JS_Place3dTexture v1.0 37.4 KB |
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21.06.2007 JS_Place3dTexture is a MentalRay version of the Maya place3dtexture node to control positioning, scale and rotation of a 3D texture. It's mostly meant for use outside Maya (eg. in Max) since the built-in node works fine in Maya. |
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Author / WWW | Name / Download | Shader Type |
Jan Sandström | JS_Wood v2.0 53.1 KB |
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21.06.2007 JS_Wood is a MentalRay implementation of the renderman oak shader by Larry Gritz. JS_Wood is a 3D wood shader that can simulate many different wood types. It works in object space so it sticks to the object when its moved. |
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Author / WWW | Name / Download | Shader Type |
Jan Sandström | JS_BiasGain v1.0 28.7 KB |
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21.06.2007 JS_BiasGain is a color and a scalar Bias Gain shader. |
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Author / WWW | Name / Download | Shader Type |
Jan Sandström | JS_Vector_to_Color v1.0 32.8 KB |
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21.06.2007 JS_Vector_to_Color converts an XYZ vector to an RGB value. |
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Author / WWW | Name / Download | Shader Type |
Jan Sandström | JS_MultiRamp v1.0 54.7 KB |
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21.06.2007 JS_MultiRamp is a multicolor ramp shader. It's meant to be used with, and driven by, other shaders, and currently has a maximum of 20 color inputs. For more information on this shader, look here. |
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Author / WWW | Name / Download | Shader Type |
Jan Sandström | JS_ColorMath v1.1 39.9 KB |
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21.06.2007 JS_ColorMath is a shader for adding, multiplying or using other math operations on two color inputs. |