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58 records match your query.
Displaying 10 entries per page.

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Author / WWW Name / Download Shader Type
Guy Rabiller lm_2DMV v2.0p
7.1 KB
Material
Compiled / Description
24.04.2007

Exports 2D motion vectors for use with ReelSmart Motion Blur.

The Include file for Max can be downloaded here. I know it says it is for Maya, but the include file will also work in Max.
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Author / WWW Name / Download Shader Type
Tek2Shoot T2S_Illumination v1.1
176 KB
Material
Compiled / Description
04.07.2006

This shader brings together a number of different illumination models, as well as some Mental Ray functions for optimized glossy scattering. Some of its features are interference coating (iridescence), a number of fresnel presets, 4 different BRDF models and custom Lafortune settings.

The Include file for Max can be downloaded here.
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Author / WWW Name / Download Shader Type
Francesca Luce ctrl_Occlusion v1.6d
50.8 KB
Material
Compiled / Description
22.05.2006

Ctrl_Occlusion is a shader that does directional occlusion to simulate area light shadows. It can be anything from 2x to 5x faster in certain situations.

The Zip file contains an include file for Max, and a demo file to demonstrate one of the ways to use the shader.
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Author / WWW Name / Download Shader Type
Grant Adam ShadowPass v1.02
314 KB
Material
Compiled / Description
29.04.2006

ShadowPass is a material based on the standard Matte/Shadow, but designed to be used solely for shadow catching. It supports coloured shadows / lights, and outputs the shadows in the RGB channels with a solid alpha (the Matte/Shadow material in Max outputs no RGB information, and the shadows are just a luma pass in the alpha channel).
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Author / WWW Name / Download Shader Type
Jens Olsson Secondary Depthmap v1.0
43.6 KB
Material
Compiled / Description
05.04.2006

Useful for rendering depth maps for reflections, which can be used in compositing for adding blurry reflections, etc.

The Include file for Max can be downloaded here.
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Author / WWW Name / Download Shader Type
igsiv is_mat_irradiance v1.0
5.14 KB
Material
Compiled / Description
21.03.2006

This material shader allows you to adjust FG, GI and caustic parameters individually by material. It is similar to ctrl_irradiance, but for Max.

Besides adjusting FG, GI and caustics, it has an additional feature called 'fast sky light' which multiplies FG occlusion by a simple color to simulate lighting from the sky.
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Author / WWW Name / Download Shader Type
Florian Wild E103 Shader v1.0
4 KB
Material
Compiled / Description
17.01.2006

This BRDF shader is good for simulating rough metal.

The Include file for Max can be downloaded here.
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Author / WWW Name / Download Shader Type
Florian Wild HLS Shader v1.0
4 KB
Material
Compiled / Description
15.01.2006

The Hapke-Lommel-Seeliger shader is intended to be used for simulating the reflectance distribution of the lunar surface, but it might be used anywhere where rough surface shading is needed.

The Include file for Max can be downloaded here.
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Author / WWW Name / Download Shader Type
Francesca Luce ctrl_Rays v1.0
4 KB
Material
Compiled / Description
18.11.2005

This very useful shader allows you to assign different materials for reflection, refraction, transparency, final gathering, shadows etc. It can also be used to speed up final gathering by using a simplified material for the FG precomp, and then using your actual material for the render.

The Include file for Max is in the zip file.
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Author / WWW Name / Download Shader Type
Stephen Gustafson Include Exclude v1.0
22 KB
Material
Compiled / Description
13.10.2005

This is a color shader that checks the three different state types present at an intersection point, and based on the included object list either evaluates a true color, a false color, or returns false (for most shaders, returning false just means you'll get black).

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