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131 records match your query.
Displaying 10 entries per page.
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Author / WWW | Name / Download | Shader Type |
Stephen Gustafson | Color Ray Type v1.0 259 KB |
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25.11.2005 Similar to the Environment Ray Type shader, only this exposes all of the ray types. Examples of how to use this shader and others in the Utility Packs can be found here. 32-bit: Yes 64-bit: No |
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Author / WWW | Name / Download | Shader Type |
Stephen Gustafson | Condition Merge v1.0 259 KB |
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23.11.2005 Allows you to combine conditions. Examples of how to use this shader and others in the Utility Packs can be found here. 32-bit: Yes 64-bit: No |
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Author / WWW | Name / Download | Shader Type |
Stephen Gustafson | Condition v1.0 259 KB |
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23.11.2005 Returns true or false based on a selection of conditions. Examples of how to use this shader and others in the Utility Packs can be found here. 32-bit: Yes 64-bit: No |
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Francesca Luce | ctrl_Colors v1.2 91.8 KB |
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03.07.2008 This is a very useful set of shaders for working with colors. It includes: - color_balance - color_correction - color_compose - color_keyer - color_picker - color_smoothranges - color_math - color_conversions 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Shader Type |
Daniel Rind | Deriver v1.0 17.7 KB |
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23.02.2004 This shader gives a quick and simple way to use anisotropic shaders (or basically any shaders that use surface derivatives) with polygon objects. It generates derivatives on the fly depending on an input north pole/direction. The 64-bit version of this shader can be downloaded here. The Include file for Max can be downloaded here. 32-bit: Yes 64-bit: Yes |
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Daniel Rind | Dirtmap v1.2 186 KB |
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18.10.2003 The Dirtmap is a procedurally generated occlusion map which uses raytracing to determine the amount of occluding geometry in the neighborhood of a rendered point, and outputs the result as a blend of two colors. The 64-bit version of this shader can be downloaded here. The Include file for Max can be downloaded here. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Shader Type |
David Lanier | DL3D_Cellular Texture v1.0 36.4 KB |
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13.06.2007 This is a fractal Worley noise shader (F2-F1). 32-bit: Yes 64-bit: Yes |
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David Lanier | DL3D_Toonshader v1.0 31 KB |
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13.06.2007 This is a simple toon shader. 32-bit: Yes 64-bit: Yes |
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David Lanier | DL3D_Wireframe Texture v1.0 27.7 KB |
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13.06.2007 This is a simple wireframe shader with 2 colors, one for the edge (wirecol) and one for the inside (facecol), and a control for the thickness of the edge. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Shader Type |
David Lanier | DL3D_XRay Texture v1.0 22.5 KB |
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13.06.2007 This is a transparency shader with falloff, which can be used to create materials which look like an X-Ray. 32-bit: Yes 64-bit: Yes |