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131 records match your query.
Displaying 10 entries per page.

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Author / WWW Name / Download Shader Type
Stephen Gustafson Color Ray Type v1.0
259 KB
Texture
Compiled / Description
25.11.2005

Similar to the Environment Ray Type shader, only this exposes all of the ray types.

Examples of how to use this shader and others in the Utility Packs can be found here.

32-bit: Yes
64-bit: No
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Author / WWW Name / Download Shader Type
Stephen Gustafson Condition Merge v1.0
259 KB
Texture
Compiled / Description
23.11.2005

Allows you to combine conditions.

Examples of how to use this shader and others in the Utility Packs can be found here.

32-bit: Yes
64-bit: No
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Author / WWW Name / Download Shader Type
Stephen Gustafson Condition v1.0
259 KB
Texture
Compiled / Description
23.11.2005

Returns true or false based on a selection of conditions.

Examples of how to use this shader and others in the Utility Packs can be found here.

32-bit: Yes
64-bit: No
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Author / WWW Name / Download Shader Type
Francesca Luce ctrl_Colors v1.2
91.8 KB
Texture
Compiled / Description
03.07.2008

This is a very useful set of shaders for working with colors. It includes:
- color_balance
- color_correction
- color_compose
- color_keyer
- color_picker
- color_smoothranges
- color_math
- color_conversions

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Shader Type
Daniel Rind Deriver v1.0
17.7 KB
Texture
Compiled / Description
23.02.2004

This shader gives a quick and simple way to use anisotropic shaders (or basically any shaders that use surface derivatives) with polygon objects. It generates derivatives on the fly depending on an input north pole/direction.

The 64-bit version of this shader can be downloaded here.
The Include file for Max can be downloaded here.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Shader Type
Daniel Rind Dirtmap v1.2
186 KB
Texture
Compiled / Description
18.10.2003

The Dirtmap is a procedurally generated occlusion map which uses raytracing to determine the amount of occluding geometry in the neighborhood of a rendered point, and outputs the result as a blend of two colors.

The 64-bit version of this shader can be downloaded here.
The Include file for Max can be downloaded here.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Shader Type
David Lanier DL3D_Cellular Texture v1.0
36.4 KB
Texture
Compiled / Description
13.06.2007

This is a fractal Worley noise shader (F2-F1).

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Shader Type
David Lanier DL3D_Toonshader v1.0
31 KB
Texture
Compiled / Description
13.06.2007

This is a simple toon shader.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Shader Type
David Lanier DL3D_Wireframe Texture v1.0
27.7 KB
Texture
Compiled / Description
13.06.2007

This is a simple wireframe shader with 2 colors, one for the edge (wirecol) and one for the inside (facecol), and a control for the thickness of the edge.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Shader Type
David Lanier DL3D_XRay Texture v1.0
22.5 KB
Texture
Compiled / Description
13.06.2007

This is a transparency shader with falloff, which can be used to create materials which look like an X-Ray.

32-bit: Yes
64-bit: Yes

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