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69 records match your query.
Displaying 10 entries per page.

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Author / WWW Name / Download Shader Type
Miguel A. Santiago Jr. DT3D Rim Shader v1.0
243 KB
Material
Compiled / Description
02.08.2008

The Rim Shader computes a specular term that boosts the highlights at glancing angles, easily giving the rim effect mostly common to 3 point lighting in films. It gives you better artistic control of your shader without having to bombard your objects with loads of light to get a simple rim effect. This is a port of Matt Pharr's Renderman rim shader.

The Include file for Max can be downloaded here.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Shader Type
Miguel A. Santiago Jr. DT3D Single Scatter v1.0
415 KB
Material
Compiled / Description
02.08.2008

The shader is based on single scattering approximations to mimic scattering of light within a material. This shader gives the user artistic control over the way the light scatters and its coloring.

The Include file for Max can be downloaded here.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Shader Type
Miguel A. Santiago Jr. DT3D Skin v1.0
608 KB
Material
Compiled / Description
04.08.2008

DT3D skin shader is an oren nayar based shader with at the moment 54 controllable attributes that control the subsurface scattering and the many specular layers. It has 4 functions contributing to the subsurface scattering, that range in different effects that happen when light hits skin.

The Include file for Max can be downloaded here.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Shader Type
Miguel A. Santiago Jr. DT3D Velvet v1.0
237 KB
Material
Compiled / Description
02.08.2008

Velvet shader is based on the shader by Stephen H. Westin. It is an attempt to capture the phenomenological effects that occur with velvet materials. The shader captures the rim like fuzz that is usually associated with velvet along with the soft rough appearance on the surface. It also can control the amount of light that scatters from the back.

The Include file for Max can be downloaded here.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Shader Type
Florian Wild E103 Shader v1.0
4 KB
Material
Compiled / Description
17.01.2006

This BRDF shader is good for simulating rough metal.

The Include file for Max can be downloaded here.

32-bit: Yes
64-bit: No
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Author / WWW Name / Download Shader Type
Itoo Software Forest Texture v3.4.1
12.2 MB
Material / Texture
Compiled / Description
30.01.2011

This is a material and texture shader for use with the Forest Pack Lite plugin from Itoo Software.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Shader Type
Stephen Gustafson Geometry Preview v1.0
2 KB
Material
Compiled / Description
04.09.2005

This shader lets you use whatever scene object you want in the preview slots of the material editor.

32-bit: Yes
64-bit: No
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Author / WWW Name / Download Shader Type
AFK team Grass Shader v2.0
193 KB
Material
Compiled / Description
31.01.2010

A grass shader written for use with the plugin Super Grass and mental ray 3.6 and newer.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Shader Type
Stephen Gustafson Hard Light v1.0
3 KB
Material
Compiled / Description
06.09.2005

This shader simulates the 'hard light' blending mode like in Photoshop.

32-bit: Yes
64-bit: No
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Author / WWW Name / Download Shader Type
Florian Wild HLS Shader v1.0
4 KB
Material
Compiled / Description
15.01.2006

The Hapke-Lommel-Seeliger shader is intended to be used for simulating the reflectance distribution of the lunar surface, but it might be used anywhere where rough surface shading is needed.

The Include file for Max can be downloaded here.

32-bit: Yes
64-bit: No

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