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Author / WWW | Name / Download | Shader Type |
AFK team | Grass Shader v2.0 193 KB |
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31.01.2010 A grass shader written for use with the plugin Super Grass and mental ray 3.6 and newer. |
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Jan Sandström | JS_MultiLayers v1.0 45.4 KB |
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21.06.2007 JS_MultiLayers is a material shader that works like photoshop layers. It has 30 layers with opacity and 19 different blend modes. You can also control each layers alpha channel with 4 alpha modes. |
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Jan Sandström | JS_Oneside v1.0 41.2 KB |
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21.06.2007 JS_Oneside lets you flip the normals of the object it is applied to. |
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Jan Sandström | JS_Wrapmaterial v1.0 72.9 KB |
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21.06.2007 JS_wrapmaterial is a phong wrapmaterial shader for simulating the real world scattering of light that makes the lighting seem to 'wrap' around objects. |
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Guy Rabiller | lm_2DMV v2.0p 7.1 KB |
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24.04.2007 Exports 2D motion vectors for use with ReelSmart Motion Blur. The Include file for Max can be downloaded here. I know it says it is for Maya, but the include file will also work in Max. |
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Author / WWW | Name / Download | Shader Type |
Jonathan Baecker | mia_wrapper_mod v0.7 71.3 KB |
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21.10.2007 This shader is part of the mia_Buffer phenomenon for outputting render layers using mental ray and 3ds Max. |
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AFK team | Microfacet Glass v0.50 112 KB |
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21.02.2010 Microfacet Glass is a shader that simulates the appearance of a rough glass surface. It is mostly based on the GGX microsurface model published by Walter et. al at the Eurographics Symposium on Rendering in 2007. This means that compared to most of the other glass shaders, this one actually tries to physically and plausibly model the optical effect of a rough reflecting and refracting surface, including self occlusion and shadowing due to the individual micro facets. |
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Author / WWW | Name / Download | Shader Type |
Stefan Minning | minMatcap v2.0 1.03 MB |
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22.06.2009 This simple material shader mimics the look of ZBrush's Matcap material. It derives shading and color entirely from a bitmap texture of a spherical shader ball (also known as 'lit spheres'). As such this shader does not react to any lights in the scene. The Include file for Max can be downloaded here. |
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Author / WWW | Name / Download | Shader Type |
Stefan Minning | minObjectID v2.0 95.9 KB |
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24.01.2011 This simple shader assigns each object in a scene a distinct, randomly selected color, the so called Object ID. The Include file for Max can be downloaded here. |
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Author / WWW | Name / Download | Shader Type |
Daniel Rind | muhHair v1.01 65.6 KB |
Material / Shadow |
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06.07.2004 muhHair is a hair shader (meant to be used on hair geometry *only*) which is considerably faster than the default hair shader, and offers a lot more options to create realistic looking hair. The 64-bit version of this shader can be downloaded here. The Include file for Max can be downloaded here. |