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45 records match your query.
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Author / WWW Name / Download Shader Type
Pavel Ledin P_buffer_writer v3.4 beta 8
5.17 MB
Material
Compiled / Description
14.06.2014

P_buffer_writer is a surface shader for rendering objects with multiple passes.
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Author / WWW Name / Download Shader Type
Duiker Research Corporation drUtilSuite v1.01
4.25 MB
Material
Compiled / Description
04.03.2011

This is a collection of shaders for mental ray 3.4 to 3.9 that is aimed at making it easier to create custom networks of shaders. The drUtilSuite includes the following categories of shaders:

Logic Shaders:
- drAnd_v1
- drAnd_v2 - Array
- drOr_v1
- drOr_v2 - Array
- drXOr_v1
- drNot_v1
- drEqualScalar_v1
- drNotEqualScalar_v1
- drEqualColor_v1
- drNotEqualColor_v1
- drEqualVector_v1
- drNotEqualVector_v1
- drGreaterThanScalar_v1
- drGreaterThanOrEqualScalar_v1
- drLessThanScalar_v1
- drLessThanOrEqualScalar_v1
- drGreaterThanColor_v1
- drGreaterThanOrEqualColor_v1
- drLessThanColor_v1
- drLessThanOrEqualColor_v1
- drGreaterThanVector_v1
- drGreaterThanOrEqualVector_v1
- drLessThanVector_v1
- drLessThanOrEqualVector_v1
- drInRangeColor_v1
- drInRangeScalar_v1
- drInRangeVector_v1
- drIsObject_v1
- drInRasterPositionRange_v1
- drInBetweenVector_v1
- drIfThenElseScalar_v1
- drIfThenElseColor_v1
- drIfThenElseVector_v1

Conversion Shaders:
- drColor2Vector_v1
- drColor2Scalar_v1
- drColor2Scalars_v1
- drColor2Boolean_v1
- drColor2Integer_v1
- drVector2Color_v1
- drVector2Scalar_v1
- drVector2Scalars_v1
- drVector2Boolean_v1
- drVector2Integer_v1
- drScalar2Color_v1
- drScalar2Vector_v1
- drScalar2Boolean_v1
- drScalars2Color_v1
- drScalars2Vector_v1
- drScalar2Integer_v1
- drBoolean2Color_v1
- drBoolean2Vector_v1
- drBoolean2Scalar_v1
- drBoolean2Integer_v1
- drInteger2Boolean_v1
- drInteger2Scalar_v1
- drInteger2Vector_v1
- drInteger2Color_v1

Layer Shaders:
- drOver_v1
- drSwitchMatte_v1
- drMatteMult_v1
- drMatteDiv_v1
- drSetAlpha_v1
- drCopyChannelColor_v1
- drCopyChannelVector_v1
- drSetChannelColor_v1
- drSetChannelVector_v1
- drMixerColor2_v1
- drMixerColor4_v1
- drMixerColor8_v1
- drMixerColor16_v1
- drMixerScalar2_v1
- drMixerScalar4_v1
- drMixerScalar8_v1
- drMixerScalar16_v1
- drMixerVector2_v1
- drMixerVector4_v1
- drMixerVector8_v1
- drMixerVector16_v1
- drReorderColor_v1
- drReorderVector_v1

Math Shaders:
- drAddColor_v2
- drAddScalar_v1
- drAddVector_v1
- drSubColor_v2
- drSubScalar_v1
- drSubVector_v1
- drSubAColor_v2
- drSubAScalar_v1
- drSubAVector_v1
- drMultColor_v2
- drMultScalar_v1
- drMultVector_v1
- drDivColor_v2
- drDivScalar_v1
- drDivVector_v1
- drMinColor_v2
- drMinScalar_v1
- drMinVector_v1
- drMaxColor_v2
- drMaxScalar_v1
- drMaxVector_v1
- drMixColor_v2
- drMixScalar_v1
- drMixVector_v1
- drClampColor_v3
- drClampScalar_v1
- drClampVector_v2
- drThresholdColor_v2
- drThresholdScalar_v1
- drThresholdVector_v1
- drCompressColor_v2
- drCompressScalar_v1
- drCompressVector_v1
- drExpandColor_v2
- drExpandScalar_v1
- drExpandVector_v1
- drInvertColor_v2
- drInvertScalar_v1
- drInvertVector_v1
- drModColor_v2
- drModScalar_v1
- drModVector_v1
- drFloorColor_v2
- drFloorScalar_v1
- drFloorVector_v1
- drCeilColor_v2
- drCeilScalar_v1
- drCeilVector_v1

Utility Shaders:
- drDebugColor_v1
- drDebugVector_v1
- drDebugScalar_v1
- drDebugBoolean_v1
- drNullColor_v2
- drNullScalar_v1
- drNullVector_v1
- drConstColor_v2
- drConstScalar_v1
- drConstVector_v1
- drNormalizeVector_v1
- drVectorNorm_v1
- drSelectColor_v1
- drSelectScalar_v1
- drSelectColor2_v1
- drSelectColor4_v1
- drSelectColor8_v1
- drSelectColor16_v1
- drSelectScalar2_v1
- drSelectScalar4_v1
- drSelectScalar8_v1
- drSelectScalar16_v1
- drSwitchColor_v4
- drRayTypeSelect_v1
- drSetOpacity_v1
- drShadowPass_v1
- drSelectVector_v1
- drSelectVector2_v1
- drSelectVector4_v1
- drSelectVector8_v1
- drSelectVector16_v1

State Shaders:
- drStateRasterPos_v1
- drStateOrg_v1
- drStateDir_v1
- drStatePoint_v1
- drStateNormal_v1
- drStateGeometricNormal_v1
- drStateMotion_v1
- drStateRasterX_v1
- drStateRasterY_v1
- drStateRasterWidth_v1
- drStateRasterHeight_v1
- drStateDist_v1
- drStateTime_v1
- drStateDotND_v1
- drStateInvNormal_v1
- drStateReflectionLevel_v1
- drStateRefractionLevel_v1
- drStateLabel_v1
- drStateInstance_v1
- drStateReflectionLevelScalar_v1
- drStateRefractionLevelScalar_v1
- drStateLabelScalar_v1
- drStateInstanceScalar_v1
- drStateRayTypeScalar_v1
- drStateTextureCoord_v1

Lens Shaders:
- drLensPanoramic_v1
- drLensGamma_v1
- drLensBrightness_v1

Geometry Shaders:
- drGeomSetAreaLightType_v1

Light Shaders:
- drParticleLight_v1

Environment Shaders:
- drEnvironmentPanoramic_v1

Illumination Shaders:
- drDebugIllumLambert_v1
- drDebugLightPoint_v1

Multipass Shaders:
- drMultipassGeometry_v5
- drMultipassGeometry8_v5
- drMultipassGeometry16_v5
- drMultipassSurface_v5
- drMultipassSurface8_v5
- drMultipassSurface16_v5
- drMultipassLens_v5
- drMultipassLens8_v5
- drMultipassSamplesMerge_v1
- drMultipassGeometrySamplesWrite_v1
- drMultipassGeometrySamplesMerge_v1
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Author / WWW Name / Download Shader Type
Itoo Software Forest Texture v3.4.1
12.2 MB
Material / Texture
Compiled / Description
30.01.2011

This is a material and texture shader for use with the Forest Pack Lite plugin from Itoo Software.
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Author / WWW Name / Download Shader Type
Stefan Minning minObjectID v2.0
95.9 KB
Material / Texture
Compiled / Description
24.01.2011

This simple shader assigns each object in a scene a distinct, randomly selected color, the so called Object ID.

The Include file for Max can be downloaded here.
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Author / WWW Name / Download Shader Type
Nanhua NSLib_Collector v1.0
809 KB
Lens / Material
Compiled / Description
10.10.2010

NSLib_Collector is a utility shader which collects the Arbitrary Output Variables (AOV) from other shaders and writes the collected data into the frame-buffer. It's main usage is to display the sampling density of multidimensional adaptive sampling (MDAS).
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Author / WWW Name / Download Shader Type
Nanhua NSLib_Metal v1.0
809 KB
Material / Photon
Compiled / Description
10.10.2010

NSLib_Metal is a material shader which uses the microfacet model to simulate rough surfaces.
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Author / WWW Name / Download Shader Type
Batzal Software Batzal Ghost Shader v1.0
Material / Shadow
Compiled / Description
09.08.2010

Batzal Ghost shader allows you to fade out several objects or particle effects directly in one pass when rendering with mental ray. Instead of controlling the objects material transparency it allows you to control the opacity of the whole pass on the rendered image. This saves you the time and effort of rendering one image without the objects, one image with the objects and blending them together with a post processing software.
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Author / WWW Name / Download Shader Type
Alan Jones BoolTrace v1.0
363 KB
Material
Compiled / Description
16.04.2010

BoolTrace allows you to render meshes as though they were an intersected boolean.
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Author / WWW Name / Download Shader Type
Alan Jones orenNayarWolff v1.0
363 KB
Material
Compiled / Description
16.04.2010

OrenNayarWolff is an implementation of the Oren Nayar Wolff illumination model combined with a custom specular model which aims to make rim lighting easy.
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Author / WWW Name / Download Shader Type
AFK team Microfacet Glass v0.50
112 KB
Material
Compiled / Description
21.02.2010

Microfacet Glass is a shader that simulates the appearance of a rough glass surface. It is mostly based on the GGX microsurface model published by Walter et. al at the Eurographics Symposium on Rendering in 2007. This means that compared to most of the other glass shaders, this one actually tries to physically and plausibly model the optical effect of a rough reflecting and refracting surface, including self occlusion and shadowing due to the individual micro facets.

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