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Author / WWW | Name / Download | Shader Type |
Pavel Ledin | P_buffer_writer v3.4 beta 8 5.17 MB |
Material |
Compiled / Description | ||
14.06.2014 P_buffer_writer is a surface shader for rendering objects with multiple passes. |
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Author / WWW | Name / Download | Shader Type |
Duiker Research Corporation | drUtilSuite v1.01 4.25 MB |
Material |
Compiled / Description | ||
04.03.2011 This is a collection of shaders for mental ray 3.4 to 3.9 that is aimed at making it easier to create custom networks of shaders. The drUtilSuite includes the following categories of shaders: Logic Shaders: - drAnd_v1 - drAnd_v2 - Array - drOr_v1 - drOr_v2 - Array - drXOr_v1 - drNot_v1 - drEqualScalar_v1 - drNotEqualScalar_v1 - drEqualColor_v1 - drNotEqualColor_v1 - drEqualVector_v1 - drNotEqualVector_v1 - drGreaterThanScalar_v1 - drGreaterThanOrEqualScalar_v1 - drLessThanScalar_v1 - drLessThanOrEqualScalar_v1 - drGreaterThanColor_v1 - drGreaterThanOrEqualColor_v1 - drLessThanColor_v1 - drLessThanOrEqualColor_v1 - drGreaterThanVector_v1 - drGreaterThanOrEqualVector_v1 - drLessThanVector_v1 - drLessThanOrEqualVector_v1 - drInRangeColor_v1 - drInRangeScalar_v1 - drInRangeVector_v1 - drIsObject_v1 - drInRasterPositionRange_v1 - drInBetweenVector_v1 - drIfThenElseScalar_v1 - drIfThenElseColor_v1 - drIfThenElseVector_v1 Conversion Shaders: - drColor2Vector_v1 - drColor2Scalar_v1 - drColor2Scalars_v1 - drColor2Boolean_v1 - drColor2Integer_v1 - drVector2Color_v1 - drVector2Scalar_v1 - drVector2Scalars_v1 - drVector2Boolean_v1 - drVector2Integer_v1 - drScalar2Color_v1 - drScalar2Vector_v1 - drScalar2Boolean_v1 - drScalars2Color_v1 - drScalars2Vector_v1 - drScalar2Integer_v1 - drBoolean2Color_v1 - drBoolean2Vector_v1 - drBoolean2Scalar_v1 - drBoolean2Integer_v1 - drInteger2Boolean_v1 - drInteger2Scalar_v1 - drInteger2Vector_v1 - drInteger2Color_v1 Layer Shaders: - drOver_v1 - drSwitchMatte_v1 - drMatteMult_v1 - drMatteDiv_v1 - drSetAlpha_v1 - drCopyChannelColor_v1 - drCopyChannelVector_v1 - drSetChannelColor_v1 - drSetChannelVector_v1 - drMixerColor2_v1 - drMixerColor4_v1 - drMixerColor8_v1 - drMixerColor16_v1 - drMixerScalar2_v1 - drMixerScalar4_v1 - drMixerScalar8_v1 - drMixerScalar16_v1 - drMixerVector2_v1 - drMixerVector4_v1 - drMixerVector8_v1 - drMixerVector16_v1 - drReorderColor_v1 - drReorderVector_v1 Math Shaders: - drAddColor_v2 - drAddScalar_v1 - drAddVector_v1 - drSubColor_v2 - drSubScalar_v1 - drSubVector_v1 - drSubAColor_v2 - drSubAScalar_v1 - drSubAVector_v1 - drMultColor_v2 - drMultScalar_v1 - drMultVector_v1 - drDivColor_v2 - drDivScalar_v1 - drDivVector_v1 - drMinColor_v2 - drMinScalar_v1 - drMinVector_v1 - drMaxColor_v2 - drMaxScalar_v1 - drMaxVector_v1 - drMixColor_v2 - drMixScalar_v1 - drMixVector_v1 - drClampColor_v3 - drClampScalar_v1 - drClampVector_v2 - drThresholdColor_v2 - drThresholdScalar_v1 - drThresholdVector_v1 - drCompressColor_v2 - drCompressScalar_v1 - drCompressVector_v1 - drExpandColor_v2 - drExpandScalar_v1 - drExpandVector_v1 - drInvertColor_v2 - drInvertScalar_v1 - drInvertVector_v1 - drModColor_v2 - drModScalar_v1 - drModVector_v1 - drFloorColor_v2 - drFloorScalar_v1 - drFloorVector_v1 - drCeilColor_v2 - drCeilScalar_v1 - drCeilVector_v1 Utility Shaders: - drDebugColor_v1 - drDebugVector_v1 - drDebugScalar_v1 - drDebugBoolean_v1 - drNullColor_v2 - drNullScalar_v1 - drNullVector_v1 - drConstColor_v2 - drConstScalar_v1 - drConstVector_v1 - drNormalizeVector_v1 - drVectorNorm_v1 - drSelectColor_v1 - drSelectScalar_v1 - drSelectColor2_v1 - drSelectColor4_v1 - drSelectColor8_v1 - drSelectColor16_v1 - drSelectScalar2_v1 - drSelectScalar4_v1 - drSelectScalar8_v1 - drSelectScalar16_v1 - drSwitchColor_v4 - drRayTypeSelect_v1 - drSetOpacity_v1 - drShadowPass_v1 - drSelectVector_v1 - drSelectVector2_v1 - drSelectVector4_v1 - drSelectVector8_v1 - drSelectVector16_v1 State Shaders: - drStateRasterPos_v1 - drStateOrg_v1 - drStateDir_v1 - drStatePoint_v1 - drStateNormal_v1 - drStateGeometricNormal_v1 - drStateMotion_v1 - drStateRasterX_v1 - drStateRasterY_v1 - drStateRasterWidth_v1 - drStateRasterHeight_v1 - drStateDist_v1 - drStateTime_v1 - drStateDotND_v1 - drStateInvNormal_v1 - drStateReflectionLevel_v1 - drStateRefractionLevel_v1 - drStateLabel_v1 - drStateInstance_v1 - drStateReflectionLevelScalar_v1 - drStateRefractionLevelScalar_v1 - drStateLabelScalar_v1 - drStateInstanceScalar_v1 - drStateRayTypeScalar_v1 - drStateTextureCoord_v1 Lens Shaders: - drLensPanoramic_v1 - drLensGamma_v1 - drLensBrightness_v1 Geometry Shaders: - drGeomSetAreaLightType_v1 Light Shaders: - drParticleLight_v1 Environment Shaders: - drEnvironmentPanoramic_v1 Illumination Shaders: - drDebugIllumLambert_v1 - drDebugLightPoint_v1 Multipass Shaders: - drMultipassGeometry_v5 - drMultipassGeometry8_v5 - drMultipassGeometry16_v5 - drMultipassSurface_v5 - drMultipassSurface8_v5 - drMultipassSurface16_v5 - drMultipassLens_v5 - drMultipassLens8_v5 - drMultipassSamplesMerge_v1 - drMultipassGeometrySamplesWrite_v1 - drMultipassGeometrySamplesMerge_v1 |
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Author / WWW | Name / Download | Shader Type |
Itoo Software | Forest Texture v3.4.1 12.2 MB |
Material / Texture |
Compiled / Description | ||
30.01.2011 This is a material and texture shader for use with the Forest Pack Lite plugin from Itoo Software. |
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Author / WWW | Name / Download | Shader Type |
Stefan Minning | minObjectID v2.0 95.9 KB |
Material / Texture |
Compiled / Description | ||
24.01.2011 This simple shader assigns each object in a scene a distinct, randomly selected color, the so called Object ID. The Include file for Max can be downloaded here. |
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Author / WWW | Name / Download | Shader Type |
Nanhua | NSLib_Collector v1.0 809 KB |
Lens / Material |
Compiled / Description | ||
10.10.2010 NSLib_Collector is a utility shader which collects the Arbitrary Output Variables (AOV) from other shaders and writes the collected data into the frame-buffer. It's main usage is to display the sampling density of multidimensional adaptive sampling (MDAS). |
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Author / WWW | Name / Download | Shader Type |
Nanhua | NSLib_Metal v1.0 809 KB |
Material / Photon |
Compiled / Description | ||
10.10.2010 NSLib_Metal is a material shader which uses the microfacet model to simulate rough surfaces. |
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Author / WWW | Name / Download | Shader Type |
Batzal Software | Batzal Ghost Shader v1.0 |
Material / Shadow |
Compiled / Description | ||
09.08.2010 Batzal Ghost shader allows you to fade out several objects or particle effects directly in one pass when rendering with mental ray. Instead of controlling the objects material transparency it allows you to control the opacity of the whole pass on the rendered image. This saves you the time and effort of rendering one image without the objects, one image with the objects and blending them together with a post processing software. |
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Author / WWW | Name / Download | Shader Type |
Alan Jones | BoolTrace v1.0 363 KB |
Material |
Compiled / Description | ||
16.04.2010 BoolTrace allows you to render meshes as though they were an intersected boolean. |
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Author / WWW | Name / Download | Shader Type |
Alan Jones | orenNayarWolff v1.0 363 KB |
Material |
Compiled / Description | ||
16.04.2010 OrenNayarWolff is an implementation of the Oren Nayar Wolff illumination model combined with a custom specular model which aims to make rim lighting easy. |
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Author / WWW | Name / Download | Shader Type |
AFK team | Microfacet Glass v0.50 112 KB |
Material |
Compiled / Description | ||
21.02.2010 Microfacet Glass is a shader that simulates the appearance of a rough glass surface. It is mostly based on the GGX microsurface model published by Walter et. al at the Eurographics Symposium on Rendering in 2007. This means that compared to most of the other glass shaders, this one actually tries to physically and plausibly model the optical effect of a rough reflecting and refracting surface, including self occlusion and shadowing due to the individual micro facets. |