Only show 32-bit shaders ¦ Only show 64-bit shaders ¦ Show both 32-bit and 64-bit shaders
131 records match your query.
Displaying 10 entries per page.
...Top | ||
Author / WWW | Name / Download | Shader Type |
Stephen Gustafson | State Extract Boolean v1.0 141 KB |
Texture |
Compiled / Description | ||
25.11.2005 The State Extract series of shaders offer a way of exposing state variables within the shader network. Examples of how to use this shader and others in the Utility Packs can be found here. 32-bit: Yes 64-bit: No |
...Top | ||
Author / WWW | Name / Download | Shader Type |
Stephen Gustafson | State Extract Float v1.0 141 KB |
Texture |
Compiled / Description | ||
25.11.2005 The State Extract series of shaders offer a way of exposing state variables within the shader network. Examples of how to use this shader and others in the Utility Packs can be found here. 32-bit: Yes 64-bit: No |
...Top | ||
Author / WWW | Name / Download | Shader Type |
Stephen Gustafson | State Extract Integer v1.0 141 KB |
Texture |
Compiled / Description | ||
25.11.2005 The State Extract series of shaders offer a way of exposing state variables within the shader network. Examples of how to use this shader and others in the Utility Packs can be found here. 32-bit: Yes 64-bit: No |
...Top | ||
Author / WWW | Name / Download | Shader Type |
Stephen Gustafson | State Extract Vector v1.0 141 KB |
Texture |
Compiled / Description | ||
25.11.2005 The State Extract series of shaders offer a way of exposing state variables within the shader network. Examples of how to use this shader and others in the Utility Packs can be found here. 32-bit: Yes 64-bit: No |
...Top | ||
Author / WWW | Name / Download | Shader Type |
Alan Jones | Thickness v1.0 363 KB |
Texture |
Compiled / Description | ||
16.04.2010 This shader returns the thickness of objects. It correctly handles intersections when used to create thickness passes. 32-bit: Yes 64-bit: Yes |
...Top | ||
Author / WWW | Name / Download | Shader Type |
Stephen Gustafson | Vector to Color v1.0 141 KB |
Texture |
Compiled / Description | ||
23.11.2005 Converts a vector to a color. Examples of how to use this shader and others in the Utility Packs can be found here. 32-bit: Yes 64-bit: No |
...Top | ||
Author / WWW | Name / Download | Shader Type |
Andy Hayes | Voronoi Shader v1.0 76.9 KB |
Texture |
Compiled / Description | ||
27.10.2004 This is a Voronoi cell texture shader. The Include file for Max can be downloaded here. 32-bit: Yes 64-bit: No |
...Top | ||
Author / WWW | Name / Download | Shader Type |
G. Mohan | Whirly v1.0 139 KB |
Texture |
Compiled / Description | ||
12.06.2003 Uses worley noise to produce a number of different textures. From bacteria to flowers, from ship hulls to rock formations and more! All produced by one shader with lots of control over everything. The Include file for Max can be downloaded here. 32-bit: Yes 64-bit: No |
...Top | ||
Author / WWW | Name / Download | Shader Type |
David Baker | WireColor v1.1 92 KB |
Texture |
Compiled / Description | ||
26.07.2008 When applied to a color swatch in Max, this texture automatically uses the viewport wire color of the object. Due to the fact that it makes use of user data from Max, it won't work in other DCC applications. 32-bit: Yes 64-bit: Yes |
...Top | ||
Author / WWW | Name / Download | Shader Type |
Ben Rogall | ZBump v0.6 5 KB |
Texture |
Compiled / Description | ||
26.10.2005 This shader is for using images as bump maps, which is easy in Max, but not so easy on XSI. The only reason it is in this database is because it is useful when using the Parallax shader from the same author. The Include file for Max can be downloaded here. 32-bit: Yes 64-bit: No |