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45 records match your query.
Displaying 10 entries per page.

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Author / WWW Name / Download Shader Type
Batzal Software Batzal Ghost Shader v1.0
Material / Shadow
Compiled / Description
09.08.2010

Batzal Ghost shader allows you to fade out several objects or particle effects directly in one pass when rendering with mental ray. Instead of controlling the objects material transparency it allows you to control the opacity of the whole pass on the rendered image. This saves you the time and effort of rendering one image without the objects, one image with the objects and blending them together with a post processing software.
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Author / WWW Name / Download Shader Type
Holger Schönberger BA_illum_flat_light v24.02
3.10 MB
Material / Shadow
Compiled / Description
15.09.2009

This is a flat shader that supports translucency. With this shader the object has no shading, it is as bright as all light that hits the object.
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Author / WWW Name / Download Shader Type
Holger Schönberger BA_illum_rgb_shadow v24.02
3.10 MB
Material
Compiled / Description
15.09.2009

This shader renders a white image with darker and colored shadow areas, which can then be composited with the background plate.
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Author / WWW Name / Download Shader Type
Holger Schönberger BA_illum_visbool v24.02
3.10 MB
Material
Compiled / Description
15.09.2009

Illum_visbool gives you full control over which objects are visible to other objects. Simply plug your material into the color input of this shader and it modifies all reflections/refractions in your scene.
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Author / WWW Name / Download Shader Type
Alan Jones BoolTrace v1.0
363 KB
Material
Compiled / Description
16.04.2010

BoolTrace allows you to render meshes as though they were an intersected boolean.
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Author / WWW Name / Download Shader Type
Daniel Rind Diffraction v1.21
151 KB
Material
Compiled / Description
02.11.2003

The Diffraction shader not only gives superior results for glossy refractions, but also can compute chromatic aberration effects and quick thickness calculations.

The 64-bit version of this shader can be downloaded here.
The Include file for Max can be downloaded here.
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Author / WWW Name / Download Shader Type
Daniel Rind Diffusion v1.0
52.2 KB
Material
Compiled / Description
09.06.2004

Diffusion is a very versatile and reasonably fast sub surface scattering shader.

The 64-bit version of this shader can be downloaded here.
The Include file for Max can be downloaded here.
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Author / WWW Name / Download Shader Type
Duiker Research Corporation drUtilSuite v1.01
4.25 MB
Material
Compiled / Description
04.03.2011

This is a collection of shaders for mental ray 3.4 to 3.9 that is aimed at making it easier to create custom networks of shaders. The drUtilSuite includes the following categories of shaders:

Logic Shaders:
- drAnd_v1
- drAnd_v2 - Array
- drOr_v1
- drOr_v2 - Array
- drXOr_v1
- drNot_v1
- drEqualScalar_v1
- drNotEqualScalar_v1
- drEqualColor_v1
- drNotEqualColor_v1
- drEqualVector_v1
- drNotEqualVector_v1
- drGreaterThanScalar_v1
- drGreaterThanOrEqualScalar_v1
- drLessThanScalar_v1
- drLessThanOrEqualScalar_v1
- drGreaterThanColor_v1
- drGreaterThanOrEqualColor_v1
- drLessThanColor_v1
- drLessThanOrEqualColor_v1
- drGreaterThanVector_v1
- drGreaterThanOrEqualVector_v1
- drLessThanVector_v1
- drLessThanOrEqualVector_v1
- drInRangeColor_v1
- drInRangeScalar_v1
- drInRangeVector_v1
- drIsObject_v1
- drInRasterPositionRange_v1
- drInBetweenVector_v1
- drIfThenElseScalar_v1
- drIfThenElseColor_v1
- drIfThenElseVector_v1

Conversion Shaders:
- drColor2Vector_v1
- drColor2Scalar_v1
- drColor2Scalars_v1
- drColor2Boolean_v1
- drColor2Integer_v1
- drVector2Color_v1
- drVector2Scalar_v1
- drVector2Scalars_v1
- drVector2Boolean_v1
- drVector2Integer_v1
- drScalar2Color_v1
- drScalar2Vector_v1
- drScalar2Boolean_v1
- drScalars2Color_v1
- drScalars2Vector_v1
- drScalar2Integer_v1
- drBoolean2Color_v1
- drBoolean2Vector_v1
- drBoolean2Scalar_v1
- drBoolean2Integer_v1
- drInteger2Boolean_v1
- drInteger2Scalar_v1
- drInteger2Vector_v1
- drInteger2Color_v1

Layer Shaders:
- drOver_v1
- drSwitchMatte_v1
- drMatteMult_v1
- drMatteDiv_v1
- drSetAlpha_v1
- drCopyChannelColor_v1
- drCopyChannelVector_v1
- drSetChannelColor_v1
- drSetChannelVector_v1
- drMixerColor2_v1
- drMixerColor4_v1
- drMixerColor8_v1
- drMixerColor16_v1
- drMixerScalar2_v1
- drMixerScalar4_v1
- drMixerScalar8_v1
- drMixerScalar16_v1
- drMixerVector2_v1
- drMixerVector4_v1
- drMixerVector8_v1
- drMixerVector16_v1
- drReorderColor_v1
- drReorderVector_v1

Math Shaders:
- drAddColor_v2
- drAddScalar_v1
- drAddVector_v1
- drSubColor_v2
- drSubScalar_v1
- drSubVector_v1
- drSubAColor_v2
- drSubAScalar_v1
- drSubAVector_v1
- drMultColor_v2
- drMultScalar_v1
- drMultVector_v1
- drDivColor_v2
- drDivScalar_v1
- drDivVector_v1
- drMinColor_v2
- drMinScalar_v1
- drMinVector_v1
- drMaxColor_v2
- drMaxScalar_v1
- drMaxVector_v1
- drMixColor_v2
- drMixScalar_v1
- drMixVector_v1
- drClampColor_v3
- drClampScalar_v1
- drClampVector_v2
- drThresholdColor_v2
- drThresholdScalar_v1
- drThresholdVector_v1
- drCompressColor_v2
- drCompressScalar_v1
- drCompressVector_v1
- drExpandColor_v2
- drExpandScalar_v1
- drExpandVector_v1
- drInvertColor_v2
- drInvertScalar_v1
- drInvertVector_v1
- drModColor_v2
- drModScalar_v1
- drModVector_v1
- drFloorColor_v2
- drFloorScalar_v1
- drFloorVector_v1
- drCeilColor_v2
- drCeilScalar_v1
- drCeilVector_v1

Utility Shaders:
- drDebugColor_v1
- drDebugVector_v1
- drDebugScalar_v1
- drDebugBoolean_v1
- drNullColor_v2
- drNullScalar_v1
- drNullVector_v1
- drConstColor_v2
- drConstScalar_v1
- drConstVector_v1
- drNormalizeVector_v1
- drVectorNorm_v1
- drSelectColor_v1
- drSelectScalar_v1
- drSelectColor2_v1
- drSelectColor4_v1
- drSelectColor8_v1
- drSelectColor16_v1
- drSelectScalar2_v1
- drSelectScalar4_v1
- drSelectScalar8_v1
- drSelectScalar16_v1
- drSwitchColor_v4
- drRayTypeSelect_v1
- drSetOpacity_v1
- drShadowPass_v1
- drSelectVector_v1
- drSelectVector2_v1
- drSelectVector4_v1
- drSelectVector8_v1
- drSelectVector16_v1

State Shaders:
- drStateRasterPos_v1
- drStateOrg_v1
- drStateDir_v1
- drStatePoint_v1
- drStateNormal_v1
- drStateGeometricNormal_v1
- drStateMotion_v1
- drStateRasterX_v1
- drStateRasterY_v1
- drStateRasterWidth_v1
- drStateRasterHeight_v1
- drStateDist_v1
- drStateTime_v1
- drStateDotND_v1
- drStateInvNormal_v1
- drStateReflectionLevel_v1
- drStateRefractionLevel_v1
- drStateLabel_v1
- drStateInstance_v1
- drStateReflectionLevelScalar_v1
- drStateRefractionLevelScalar_v1
- drStateLabelScalar_v1
- drStateInstanceScalar_v1
- drStateRayTypeScalar_v1
- drStateTextureCoord_v1

Lens Shaders:
- drLensPanoramic_v1
- drLensGamma_v1
- drLensBrightness_v1

Geometry Shaders:
- drGeomSetAreaLightType_v1

Light Shaders:
- drParticleLight_v1

Environment Shaders:
- drEnvironmentPanoramic_v1

Illumination Shaders:
- drDebugIllumLambert_v1
- drDebugLightPoint_v1

Multipass Shaders:
- drMultipassGeometry_v5
- drMultipassGeometry8_v5
- drMultipassGeometry16_v5
- drMultipassSurface_v5
- drMultipassSurface8_v5
- drMultipassSurface16_v5
- drMultipassLens_v5
- drMultipassLens8_v5
- drMultipassSamplesMerge_v1
- drMultipassGeometrySamplesWrite_v1
- drMultipassGeometrySamplesMerge_v1
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Author / WWW Name / Download Shader Type
Miguel A. Santiago Jr. DT3D Anisotropic Phong v1.0
318 KB
Material
Compiled / Description
07.07.2008

This shader is based on the Renderman shader by Peter Stuart. The shader raytracing can be used to sample the environment to get 'one-bounce indirect light'. The specular and diffuse portions are sampled separately, and can give a range of effects from blurry reflections to a radiosity-like effect.

The Include file for Max can be downloaded here.
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Author / WWW Name / Download Shader Type
Miguel A. Santiago Jr. DT3D BRDF Scatter v1.0
452 KB
Material
Compiled / Description
09.07.2008

This is a BRDF (Bidirectional Reflectance Distribution Function) shader, good for materials such as wax, jade and porcelain.

The Include file for Max can be downloaded here.

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