Only show 32-bit shaders ¦ Only show 64-bit shaders ¦ Show both 32-bit and 64-bit shaders
...Top | ||
Author / WWW | Name / Download | Shader Type |
Batzal Software | Batzal Ghost Shader v1.0 |
Material / Shadow |
Compiled / Description | ||
09.08.2010 Batzal Ghost shader allows you to fade out several objects or particle effects directly in one pass when rendering with mental ray. Instead of controlling the objects material transparency it allows you to control the opacity of the whole pass on the rendered image. This saves you the time and effort of rendering one image without the objects, one image with the objects and blending them together with a post processing software. |
...Top | ||
Author / WWW | Name / Download | Shader Type |
Holger Schönberger | BA_illum_flat_light v24.02 3.10 MB |
Material / Shadow |
Compiled / Description | ||
15.09.2009 This is a flat shader that supports translucency. With this shader the object has no shading, it is as bright as all light that hits the object. |
...Top | ||
Author / WWW | Name / Download | Shader Type |
Holger Schönberger | BA_illum_rgb_shadow v24.02 3.10 MB |
Material |
Compiled / Description | ||
15.09.2009 This shader renders a white image with darker and colored shadow areas, which can then be composited with the background plate. |
...Top | ||
Author / WWW | Name / Download | Shader Type |
Holger Schönberger | BA_illum_visbool v24.02 3.10 MB |
Material |
Compiled / Description | ||
15.09.2009 Illum_visbool gives you full control over which objects are visible to other objects. Simply plug your material into the color input of this shader and it modifies all reflections/refractions in your scene. |
...Top | ||
Author / WWW | Name / Download | Shader Type |
Alan Jones | BoolTrace v1.0 363 KB |
Material |
Compiled / Description | ||
16.04.2010 BoolTrace allows you to render meshes as though they were an intersected boolean. |
...Top | ||
Author / WWW | Name / Download | Shader Type |
Daniel Rind | Diffraction v1.21 151 KB |
Material |
Compiled / Description | ||
02.11.2003 The Diffraction shader not only gives superior results for glossy refractions, but also can compute chromatic aberration effects and quick thickness calculations. The 64-bit version of this shader can be downloaded here. The Include file for Max can be downloaded here. |
...Top | ||
Author / WWW | Name / Download | Shader Type |
Daniel Rind | Diffusion v1.0 52.2 KB |
Material |
Compiled / Description | ||
09.06.2004 Diffusion is a very versatile and reasonably fast sub surface scattering shader. The 64-bit version of this shader can be downloaded here. The Include file for Max can be downloaded here. |
...Top | ||
Author / WWW | Name / Download | Shader Type |
Duiker Research Corporation | drUtilSuite v1.01 4.25 MB |
Material |
Compiled / Description | ||
04.03.2011 This is a collection of shaders for mental ray 3.4 to 3.9 that is aimed at making it easier to create custom networks of shaders. The drUtilSuite includes the following categories of shaders: Logic Shaders: - drAnd_v1 - drAnd_v2 - Array - drOr_v1 - drOr_v2 - Array - drXOr_v1 - drNot_v1 - drEqualScalar_v1 - drNotEqualScalar_v1 - drEqualColor_v1 - drNotEqualColor_v1 - drEqualVector_v1 - drNotEqualVector_v1 - drGreaterThanScalar_v1 - drGreaterThanOrEqualScalar_v1 - drLessThanScalar_v1 - drLessThanOrEqualScalar_v1 - drGreaterThanColor_v1 - drGreaterThanOrEqualColor_v1 - drLessThanColor_v1 - drLessThanOrEqualColor_v1 - drGreaterThanVector_v1 - drGreaterThanOrEqualVector_v1 - drLessThanVector_v1 - drLessThanOrEqualVector_v1 - drInRangeColor_v1 - drInRangeScalar_v1 - drInRangeVector_v1 - drIsObject_v1 - drInRasterPositionRange_v1 - drInBetweenVector_v1 - drIfThenElseScalar_v1 - drIfThenElseColor_v1 - drIfThenElseVector_v1 Conversion Shaders: - drColor2Vector_v1 - drColor2Scalar_v1 - drColor2Scalars_v1 - drColor2Boolean_v1 - drColor2Integer_v1 - drVector2Color_v1 - drVector2Scalar_v1 - drVector2Scalars_v1 - drVector2Boolean_v1 - drVector2Integer_v1 - drScalar2Color_v1 - drScalar2Vector_v1 - drScalar2Boolean_v1 - drScalars2Color_v1 - drScalars2Vector_v1 - drScalar2Integer_v1 - drBoolean2Color_v1 - drBoolean2Vector_v1 - drBoolean2Scalar_v1 - drBoolean2Integer_v1 - drInteger2Boolean_v1 - drInteger2Scalar_v1 - drInteger2Vector_v1 - drInteger2Color_v1 Layer Shaders: - drOver_v1 - drSwitchMatte_v1 - drMatteMult_v1 - drMatteDiv_v1 - drSetAlpha_v1 - drCopyChannelColor_v1 - drCopyChannelVector_v1 - drSetChannelColor_v1 - drSetChannelVector_v1 - drMixerColor2_v1 - drMixerColor4_v1 - drMixerColor8_v1 - drMixerColor16_v1 - drMixerScalar2_v1 - drMixerScalar4_v1 - drMixerScalar8_v1 - drMixerScalar16_v1 - drMixerVector2_v1 - drMixerVector4_v1 - drMixerVector8_v1 - drMixerVector16_v1 - drReorderColor_v1 - drReorderVector_v1 Math Shaders: - drAddColor_v2 - drAddScalar_v1 - drAddVector_v1 - drSubColor_v2 - drSubScalar_v1 - drSubVector_v1 - drSubAColor_v2 - drSubAScalar_v1 - drSubAVector_v1 - drMultColor_v2 - drMultScalar_v1 - drMultVector_v1 - drDivColor_v2 - drDivScalar_v1 - drDivVector_v1 - drMinColor_v2 - drMinScalar_v1 - drMinVector_v1 - drMaxColor_v2 - drMaxScalar_v1 - drMaxVector_v1 - drMixColor_v2 - drMixScalar_v1 - drMixVector_v1 - drClampColor_v3 - drClampScalar_v1 - drClampVector_v2 - drThresholdColor_v2 - drThresholdScalar_v1 - drThresholdVector_v1 - drCompressColor_v2 - drCompressScalar_v1 - drCompressVector_v1 - drExpandColor_v2 - drExpandScalar_v1 - drExpandVector_v1 - drInvertColor_v2 - drInvertScalar_v1 - drInvertVector_v1 - drModColor_v2 - drModScalar_v1 - drModVector_v1 - drFloorColor_v2 - drFloorScalar_v1 - drFloorVector_v1 - drCeilColor_v2 - drCeilScalar_v1 - drCeilVector_v1 Utility Shaders: - drDebugColor_v1 - drDebugVector_v1 - drDebugScalar_v1 - drDebugBoolean_v1 - drNullColor_v2 - drNullScalar_v1 - drNullVector_v1 - drConstColor_v2 - drConstScalar_v1 - drConstVector_v1 - drNormalizeVector_v1 - drVectorNorm_v1 - drSelectColor_v1 - drSelectScalar_v1 - drSelectColor2_v1 - drSelectColor4_v1 - drSelectColor8_v1 - drSelectColor16_v1 - drSelectScalar2_v1 - drSelectScalar4_v1 - drSelectScalar8_v1 - drSelectScalar16_v1 - drSwitchColor_v4 - drRayTypeSelect_v1 - drSetOpacity_v1 - drShadowPass_v1 - drSelectVector_v1 - drSelectVector2_v1 - drSelectVector4_v1 - drSelectVector8_v1 - drSelectVector16_v1 State Shaders: - drStateRasterPos_v1 - drStateOrg_v1 - drStateDir_v1 - drStatePoint_v1 - drStateNormal_v1 - drStateGeometricNormal_v1 - drStateMotion_v1 - drStateRasterX_v1 - drStateRasterY_v1 - drStateRasterWidth_v1 - drStateRasterHeight_v1 - drStateDist_v1 - drStateTime_v1 - drStateDotND_v1 - drStateInvNormal_v1 - drStateReflectionLevel_v1 - drStateRefractionLevel_v1 - drStateLabel_v1 - drStateInstance_v1 - drStateReflectionLevelScalar_v1 - drStateRefractionLevelScalar_v1 - drStateLabelScalar_v1 - drStateInstanceScalar_v1 - drStateRayTypeScalar_v1 - drStateTextureCoord_v1 Lens Shaders: - drLensPanoramic_v1 - drLensGamma_v1 - drLensBrightness_v1 Geometry Shaders: - drGeomSetAreaLightType_v1 Light Shaders: - drParticleLight_v1 Environment Shaders: - drEnvironmentPanoramic_v1 Illumination Shaders: - drDebugIllumLambert_v1 - drDebugLightPoint_v1 Multipass Shaders: - drMultipassGeometry_v5 - drMultipassGeometry8_v5 - drMultipassGeometry16_v5 - drMultipassSurface_v5 - drMultipassSurface8_v5 - drMultipassSurface16_v5 - drMultipassLens_v5 - drMultipassLens8_v5 - drMultipassSamplesMerge_v1 - drMultipassGeometrySamplesWrite_v1 - drMultipassGeometrySamplesMerge_v1 |
...Top | ||
Author / WWW | Name / Download | Shader Type |
Miguel A. Santiago Jr. | DT3D Anisotropic Phong v1.0 318 KB |
Material |
Compiled / Description | ||
07.07.2008 This shader is based on the Renderman shader by Peter Stuart. The shader raytracing can be used to sample the environment to get 'one-bounce indirect light'. The specular and diffuse portions are sampled separately, and can give a range of effects from blurry reflections to a radiosity-like effect. The Include file for Max can be downloaded here. |
...Top | ||
Author / WWW | Name / Download | Shader Type |
Miguel A. Santiago Jr. | DT3D BRDF Scatter v1.0 452 KB |
Material |
Compiled / Description | ||
09.07.2008 This is a BRDF (Bidirectional Reflectance Distribution Function) shader, good for materials such as wax, jade and porcelain. The Include file for Max can be downloaded here. |