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| Author / WWW | Name / Download | Shader Type |
| Nanhua | NSLib_Metal v1.0 809 KB |
Material / Photon |
| Compiled / Description | ||
| 10.10.2010 NSLib_Metal is a material shader which uses the microfacet model to simulate rough surfaces. | ||
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| Author / WWW | Name / Download | Shader Type |
| Pavel Ledin | P_dielectric_interface v3.4 beta 8 5.17 MB |
Material |
| Compiled / Description | ||
| 14.06.2014 A dielectric shader for rendering glass and liquids. | ||
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| Author / WWW | Name / Download | Shader Type |
| Pavel Ledin | p_CSG v3.4 beta 8 5.17 MB |
Material / Shadow |
| Compiled / Description | ||
| 14.06.2014 p_CSG allows you to render meshes as though they were an intersected boolean. | ||
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| Author / WWW | Name / Download | Shader Type |
| Pavel Ledin | P_constant v3.4 beta 8 5.17 MB |
Material |
| Compiled / Description | ||
| 14.06.2014 P_constant is a simple surface shader which gives objects constant color without any shading etc. | ||
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| Author / WWW | Name / Download | Shader Type |
| Pavel Ledin | P_HairTK v3.4 beta 8 5.17 MB |
Material |
| Compiled / Description | ||
| 14.06.2014 P_HairTK shader is based on the muhHair shader by Daniel Rind, but adds some classic parameters such as incandescence, occlusion , etc. The P_HairTK shader also supports TK passes, like the p_MegaTK shader. | ||
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| Author / WWW | Name / Download | Shader Type |
| Pavel Ledin | P_color_plus_alpha v3.4 beta 8 5.17 MB |
Material |
| Compiled / Description | ||
| 14.06.2014 This shader merges color and alpha. May be used to add transparency to any shaders. | ||
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| Author / WWW | Name / Download | Shader Type |
| Pavel Ledin | P_motion_to_rgb v3.4 beta 8 5.17 MB |
Material |
| Compiled / Description | ||
| 14.06.2014 A surface shader for converting motion vectors to RGB to create motion blur effects in compositing. | ||
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| Author / WWW | Name / Download | Shader Type |
| Pavel Ledin | P_z v3.4 beta 8 5.17 MB |
Material |
| Compiled / Description | ||
| 14.06.2014 Computes the Z-channel with sampling. Supports 8, 16 and 32(float) bit per color, as well as alpha. | ||
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| Author / WWW | Name / Download | Shader Type |
| Pavel Ledin | P_ray_type v3.4 beta 8 5.17 MB |
Material |
| Compiled / Description | ||
| 14.06.2014 A surface shader for rendering objects with different shaders depending on the ray type. | ||
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| Author / WWW | Name / Download | Shader Type |
| Pavel Ledin | P_shadow v3.4 beta 8 5.17 MB |
Material |
| Compiled / Description | ||
| 14.06.2014 A surface shader for rendering shadows only without shading. | ||