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Author / WWW | Name / Download | Plugin Type |
HABWare | Moebius v9.0 122 KB |
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22.05.2007 A plugin that generates moebius tapes for you. |
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Author / WWW | Name / Download | Plugin Type |
HABWare | Photometer v9.0 60.9 KB |
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22.05.2007 A helper object that allows you to measure the light color at any point in your scene. |
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Author / WWW | Name / Download | Plugin Type |
HABWare | SGI Logo v9.0 50.2 KB |
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22.05.2007 Generates a mesh that looks like the workstation vendors logo. |
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Author / WWW | Name / Download | Plugin Type |
HABWare | Spider v9.0 74.9 KB |
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22.05.2007 Creates spiders webs. |
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Author / WWW | Name / Download | Plugin Type |
HABWare | ToyTrain v9.0 57.2 KB |
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22.05.2007 A system plugin, where you can define trailers following an engine at any given distance. It can also handle push and pull sequences. |
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Author / WWW | Name / Download | Plugin Type |
HABWare | XIdMary v9.0 88.4 KB |
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28.05.2007 A stereo camera object and several stereo image compositors. |
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Author / WWW | Name / Download | Plugin Type |
J. Antonio Amblés | LightMesh v0.9 73.4 KB |
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15.06.2007 With this plugin you can turn any object into a light source. This is done by putting a light on every vertex of a mesh. These lights can be omni or free direct and their color will be defined by: 1) the color of the bitmap texture on every vertex; 2) the diffuse color of the material assigned to the object; 3) the color of the object. |
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Author / WWW | Name / Download | Plugin Type |
Jerry Ylilammi | Bercon PFlow + v1.0 95.3 KB |
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09.11.2008 This is a modified version of the Spawn and Collision Spawn operators for MAXScripters. Both store the particle ID of their parent to the spawned particles Integer channel. In addition to this the modified Collision Spawn test also stores the normal vector of the object at the impact point into the Vector channel. |
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Author / WWW | Name / Download | Plugin Type |
Jerry Ylilammi | Sierpinski Pyramid v1.0 35 KB |
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20.01.2007 This plugin creates a Sierpinski Pyramid, which is a 3D version of a fractal cluster formed by repeatedly cutting out pieces of a tetrahedron or a pyramid. |
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Author / WWW | Name / Download | Plugin Type |
Jerry Ylilammi | BerconMetaball v1.14 229 KB |
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12.05.2010 This is very similar to Max's own Blobmesh, but without the viewport preview. It also only works with V-Ray v1.50 SP3a and higher. Advantages over the standard Blobmesh are: - It requires very little RAM (it's possible to render 10,000,000 particles with ~2GB) - It is perfectly smooth with no meshing artifacts - It supports true 3D motion blur - A very fast preparation time due to the lack of mesh generation at render time - Supports textures as density fields More information and some examples can be found at the ChaosGroup forum. |