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Author / WWW Name / Download Plugin Type
Mark Williams Mosaic v1.0
12.7 KB
Material
Compiled / Description
08.06.2007

This texture is for making mosaics or tiles with a jitter setting for making the tiling irregular and a hole setting for randomly removing tiles.
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Author / WWW Name / Download Plugin Type
Fabio Policarpo Multi-layer Relief Mapping v1.7
2.22 MB
Material
Compiled / Description
01.06.2006

This is a variation of relief mapping which uses multiple depth layers to represent non height field surfaces. This means that the relief-mapped object can be viewed from both sides while still producing correct parallax and views that are consistent with the 3D geometry they represent.
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Author / WWW Name / Download Plugin Type
BlurBeta MultiBlend v2.0
28.1 KB
Material
Compiled / Description
18.11.2003

A multichannel material compositor with stacking controls and masks.
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Author / WWW Name / Download Plugin Type
Grant Adam MultiIDMap2 v1.0
22.2 KB
Material
Compiled / Description
28.04.2022

This is a map plugin that allows you to have a single map render out to multiple material ID's. There are times when a Multi-Sub *material* is way more than you need, where the only real difference between the different materials will be one or two maps. So just use maps instead. Current limitation is that it is not mental ray compatible. Also that it is hard-wired to 15 slots.
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Author / WWW Name / Download Plugin Type
Dieter Morgenroth MultisubMap v1.0
12.4 KB
Material
Compiled / Description
04.12.2003

This plugin is the same as the MultiSub-Object Material, but for Maps. However there is no viewport-preview.
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Peter Watje Noise 2D v1.1b
21.4 KB
Material
Compiled / Description
17.02.2004

The same as the Noise that ships with Max, except that it is implemented as a 2D map instead of a 3D map, allowing you to see the noise in the viewports.
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Author / WWW Name / Download Plugin Type
Peter Watje Object Texture v1.01a
24 KB
Material
Compiled / Description
17.02.2004

This texture generates a height/normal map from an object in the scene. It is useful for turning geometry in the scene into a bump map without having to render out a height map file or drawing it in a paint package.
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Author / WWW Name / Download Plugin Type
Andres Carrera oFusion Material v1.8.6
7.59 MB
Material
Compiled / Description
06.08.2007

The new Ogre Material type is a very advanced, natively implemented Max material. It gives the user total control over the material settings and attributes, implementing 100% of the OGRE (Object-oriented Graphics Rendering Engine) engine material specifications.

It is implemented in a very friendly way, and will work side-by-side with a Max material, using this material as a child material for the Max viewports and the Max renderer, while the root ogre material is used for the ogre viewport and for the export process. The child Max material, if any, can be evaluated, resulting in its properties being updated in the parent material, and any submaterial needed created.
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Author / WWW Name / Download Plugin Type
d00 Paint Ball v2.0
32 KB
Material
Compiled / Description
26.01.2006

Paint Ball is a material that gives your models a hand painted look using textures.
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Author / WWW Name / Download Plugin Type
Peter Watje Particle Blend Material v1.1
87.1 KB
Material
Compiled / Description
09.11.2003

Particles Blend material is used to change a particles material based on it life. Has only been tested with Particle+, but should work with most particle systems.

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