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Author / WWW | Name / Download | Plugin Type |
John Ratcliff | Mesh Framework v0.1 464 KB |
Utility |
Compiled / Description | ||
03.10.2006 This is a plugin for performing convex decomposition on complex meshes, which basically breaks the mesh into pieces, simplifies them, and then joins the pieces back together while maintaining convexity. |
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Marsel Khadiyev | Mir v0.0308 641 KB |
Utility |
Compiled / Description | ||
09.03.2005 Mir is a Max integration for real-time rigid body dynamics in viewports. Real-time means that you can have it going and work at the same time with Max. Usage is quite simple: all your current scene objects are automatically added and simulated once you make mir active. You can choose to exclude certain objects by making them not live, or make them immovable (ie. unaffected by collisions and forces but still participating). You can get some sample scenes here. |
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Author / WWW | Name / Download | Plugin Type |
Wilfried Wandrey | NameSel v1.2 15.8 KB |
Utility |
Compiled / Description | ||
29.10.2003 This is a utility that allows you to select objects by name, no matter how deeply nested in groups they are. |
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Author / WWW | Name / Download | Plugin Type |
Jordi Ros | Neon2 Scene Exporter v0.9.2.2 4.56 MB |
Utility |
Compiled / Description | ||
05.01.2007 Exports Max scenes to the *.N3D file format used by Neon v2, a program for creating live visuals. The plugin exports all geometry, lights, cameras and material names from the current scene, and it must conatin at least one camera to work properly (and some objects of course). Also objects need to be UV mapped and assigned to a material to work properly. |
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Author / WWW | Name / Download | Plugin Type |
HABWare | Nurbser v6.0 31.2 KB |
Utility |
Compiled / Description | ||
09.10.2003 A utility that simplifies NURBS curve joining, allowing you to join multiple curves at once. This version fixes a joining bug and adds a multiple zip option. |
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Author / WWW | Name / Download | Plugin Type |
NVIDIA Corporation | NVB Exporter v2.0 3.18 MB |
Utility |
Compiled / Description | ||
20.02.2004 This plugin allows Max users to export their scenes to the .NVB format, which is used by NVIDIA FX Composer and NVIDIA SDK samples. Source code for the loader is provided to allow easy integration. It handles geometry, material definition, animation, camera information, skinning data from Biped and Skin, and CgFX instantiated attributes. |
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Author / WWW | Name / Download | Plugin Type |
BlurBeta | Object Utilities v1.01 18.8 KB |
Utility |
Compiled / Description | ||
18.11.2003 Interrogate, rename and cleanup objects in Max. |
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Author / WWW | Name / Download | Plugin Type |
Sven Fabian | ObjectFader v1.0 67 KB |
Utility |
Compiled / Description | ||
22.01.2006 This is a small utility that randomly fades in/out a number of objects over a given period of time. Nice if you want to create the impression of 'building' a complex structure consisting of several single objects. Just select the objects you want to fade, set the total time for the effect, set the number of frames that each object actually fades in or out, and 'Apply to selection'. |
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Author / WWW | Name / Download | Plugin Type |
Boomer Labs | Occlusion Pass Generator v1.0 31 KB |
Utility |
Compiled / Description | ||
08.02.2008 Occlusion Pass Generator (OPG) is a utility that allows you to create occlusion passes with the click of a button. The plugin allows you to control all the relevant parameters and even keep bump / opacity / displacement maps in the calculations. |
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Author / WWW | Name / Download | Plugin Type |
HABWare | Panorama v6.1 65.8 KB |
Utility |
Compiled / Description | ||
21.04.2004 A utility that allows you to render a panorama image from your scene which can be used by Live Pictures Viewer. |