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Author / WWW Name / Download Plugin Type
Autodesk, Inc. DirectX 9 Shader Material v6.0
518 KB
Material
Compiled / Description
22.04.2004

The DirectX 9 Shader material has been recompiled against the Summer Update DX9 SDK. It also fixes a couple of problems including issues with scripted materials and volume textures not loading correctly.
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Author / WWW Name / Download Plugin Type
BlurBeta Dirt v2.02
15.3 KB
Material
Compiled / Description
18.11.2003

A dirt texture map.
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Author / WWW Name / Download Plugin Type
Mark Williams Disperse/Refract v1.0
11.2 KB
Material
Compiled / Description
08.06.2007

This texture plugin is for faking wavelength-dependent refraction without having to go to the effort of rendering your image in separate R/G/B passes and compositing.
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BlurBeta Do Nothing v1.01
36 KB
Material
Compiled / Description
18.11.2003

Works as a pass through in composite textures.
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Author / WWW Name / Download Plugin Type
BlurBeta Drip v1.04
14.6 KB
Material
Compiled / Description
18.11.2003

Designed as a bump map for the 'drop of water in a bucket' effect.
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Author / WWW Name / Download Plugin Type
BlurBeta DynoSkin v3.01
25.7 KB
Material
Compiled / Description
18.11.2003

A bumpy skin texture map.
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Author / WWW Name / Download Plugin Type
Andrew Reid EdgeMap v1.01
29.8 KB
Material
Compiled / Description
15.01.2004

EdgeMap is a procedural texture that draws lines along the face edges of an object.
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Author / WWW Name / Download Plugin Type
BlurBeta Electric v3.03
25.2 KB
Material
Compiled / Description
18.11.2003

A tendrily noise texture map with exponential falloff.
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Author / WWW Name / Download Plugin Type
Image Space Inc. gMotor 2 Material v2.35
5.13 MB
Material
Compiled / Description
14.08.2006

The gMotor 2 Material (gMat) is the basic material assigned to every gMotor 2 primitive (triangle strip or triangle list) and is needed when creating models for gMotor 2.0 applications such as the racing simulation rFactor. It supports DirectX Shader Model 1.0 and 2.0, as well as Fixed Function Pixel processing. Each gMat has its own Ambient, Diffuse, and Specular reflectivity colors, as well as a lighting-independent Emissive color for self-illumination effects. Each gMat also supports all alpha blend modes, with global translucency level in addition to any per-pixel translucency from individual texture maps.
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Author / WWW Name / Download Plugin Type
Image Space Inc. gMotor 2 Texture v2.35
5.13 MB
Material
Compiled / Description
14.08.2006

The gMotor 2 Texture (gTex) is the basic texture assigned to each stage of a gMotor 2 Material and is needed when creating models for gMotor 2.0 applications such as the racing simulation rFactor. Each gTex as its own settings for MIP mapping, compression, animation, and so on. Supported texture formats are DDS, TGA, BMP, JPG, and PNG.

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