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John Burnett | Warp Texture v2004.02.23 54.3 KB |
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23.02.2004 WarpTexture distorts one texture with another texture. Each RGB component of the warp texture will distort the corresponding UVW/XYZ value of the Target texture (ie. the warp red will push the Target texture along U/X). |
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HABWare | Water2 v6.0 57.8 KB |
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09.10.2003 A procedural texture which creates ripples whenever a particle falls on the objects surface. |
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BlurBeta | WaterCell v1.04 16.9 KB |
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18.11.2003 Cellular-based water color splatter. |
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BlurBeta | WaterWash v1.02 16.3 KB |
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18.11.2003 Water color washes. |
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Peter Watje | Wave 2D v1.0b 17.6 KB |
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17.02.2004 A sine wave material generator that allows you to create linear and radial waves. |
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BlurBeta | WireTex v1.02 12.9 KB |
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18.11.2003 Paints the objects mesh as a map. |
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ajigroup | ykZ Map v0.5 7 KB |
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30.09.2005 This shader is linked to the Environment Range of the camera, which makes it very easy to render anti-aliased Z-Depth images. |
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Author / WWW | Name / Download | Plugin Type |
ajigroup | ykZ Material v0.5 14 KB |
Material |
Compiled / Description | ||
30.09.2005 This shader is linked to the Environment Range of the camera, which makes it very easy to render anti-aliased Z-Depth images. |