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Author / WWW | Name / Download | Plugin Type |
Microsoft | Halo 2 for Windows Vista Exporter v7.0 337 KB |
Import / Export |
Compiled / Description | ||
22.05.2007 Allows Max to export scenes in the .ASS file format used by Halo 2. |
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Obsidian Entertainment, Inc. | Expotron Exporter v1.0.0.1 441 KB |
Import / Export |
Compiled / Description | ||
09.05.2007 Allows you to export meshes (*.MDB files) and skeletons (*.GR2 files) for use in Neverwinter Nights 2. |
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Author / WWW | Name / Download | Plugin Type |
Imagination Technologies Ltd. | PowerVR Exporter v1.04 (Build 2.00.20.1684) 585 KB |
Import / Export |
Compiled / Description | ||
27.04.2007 This plugin outputs 3D data for use inside your C language application in the easiest and fastest way possible. This version replaces the old exporter and contains a lot more functionality. The files generated by the PVRExporter are 'include' files that you can compile with your own application. |
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Crytek GmbH | Cry Exporter v1.0.0.1014 31.9 MB |
Import / Export |
Compiled / Description | ||
09.03.2007 Exports scene information from Max to the proprietary CryEngine formats, as used in FarCry. It allows you to export the following types of information: - Bone animation and Biped data (*.CAF files) - Geometric information (*.CGF or *.CGA files) |
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Author / WWW | Name / Download | Plugin Type |
The Creative Assembly | CAS Exporter v3.88 743 KB |
Import / Export |
Compiled / Description | ||
12.12.2006 The CAS exporter is used for exporting models and animations from Max to the file format used in Rome:Totalwar for mesh and animation. Medieval II: Totalwar uses the .CAS format for all unit and siege animations, as well as .CAS mesh format for strategy map models (units, buildings, features). |
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Monte Cristo Games | City Life Exporter / Importer v2.031 22.8 MB |
Import / Export |
Compiled / Description | ||
09.12.2006 Part of the City Life Toolset, these plugins enable you to export and import models for City Life, a 3D city building simulation. |
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Author / WWW | Name / Download | Plugin Type |
Gregory Jan | G3D Exporter v1.0 6.27 MB |
Import / Export |
Compiled / Description | ||
01.12.2006 The G3D exporter is used to export scenes, lights, animations, bones, materials, shaders, physics from Max to the G3D game engine. |
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Clockstone Software | RTX Export v2.11 127 KB |
Import / Export |
Compiled / Description | ||
27.10.2006 RTX export is an extended ASE exporter for Max. It has a lot of enhancements, the most interesting for most users may be a fully working Biped, Physique and Skinning export. In addition to the standard ASE features it implements following stuff: - Local transform matrices and vertices - Skinning - Physique, biped - Bones, biped-bones - Target nodes - Light color animation - Visibility animation - Camera FOV animation - Visibility information - Atmospheric (StdFog) export - Morph modifier - User properties - Map animation (UV offset, UV tile, UVW angle) - Fog color animation - Light attenuation parameter animation - Material ambient/diffuse/specular/selfillumation color animation - Optimizing texture coordinates - BoneInitTM calculation for mirrored bones - PivotTM (object offset transformation) |
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Author / WWW | Name / Download | Plugin Type |
Eagle Dynamics | LOMAC Tools v3.0 932 KB |
Import / Export |
Compiled / Description | ||
25.10.2006 LOMAC Tools are for converting your Max models to the *.LOM file format used by LockOn - Modern Air Combat. |
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Author / WWW | Name / Download | Plugin Type |
Aleksey Shmatov | ToEE Model Importer / Exporter v1.0 16.7 KB |
Import / Export |
Compiled / Description | ||
04.10.2006 Allows you to import and export models for use in the game Temple of Elemental Evil. Download requires registration! |