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Author / WWW | Name / Download | Plugin Type |
Peter Watje | Noise 2D v1.1b 21.4 KB |
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Compiled / Description | ||
17.02.2004 The same as the Noise that ships with Max, except that it is implemented as a 2D map instead of a 3D map, allowing you to see the noise in the viewports. |
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Peter Watje | Object Texture v1.01a 24 KB |
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17.02.2004 This texture generates a height/normal map from an object in the scene. It is useful for turning geometry in the scene into a bump map without having to render out a height map file or drawing it in a paint package. |
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Andres Carrera | oFusion Material v1.8.6 7.59 MB |
Material |
Compiled / Description | ||
06.08.2007 The new Ogre Material type is a very advanced, natively implemented Max material. It gives the user total control over the material settings and attributes, implementing 100% of the OGRE (Object-oriented Graphics Rendering Engine) engine material specifications. It is implemented in a very friendly way, and will work side-by-side with a Max material, using this material as a child material for the Max viewports and the Max renderer, while the root ogre material is used for the ogre viewport and for the export process. The child Max material, if any, can be evaluated, resulting in its properties being updated in the parent material, and any submaterial needed created. |
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d00 | Paint Ball v2.0 32 KB |
Material |
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26.01.2006 Paint Ball is a material that gives your models a hand painted look using textures. |
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Peter Watje | Particle Blend Material v1.1 87.1 KB |
Material |
Compiled / Description | ||
09.11.2003 Particles Blend material is used to change a particles material based on it life. Has only been tested with Particle+, but should work with most particle systems. |
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Peter Watje | Particle Material v1.2 87.1 KB |
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Compiled / Description | ||
09.11.2003 Particle Material is used to change a particles material based on it life and allows you to change materials if a collision occurs. |
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Peter Watje | Particle Paint v1.1 18 KB |
Material |
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05.01.2004 This material turns a particle system into a spray can. |
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HABWare | Particle Texture v6.0 37.8 KB |
Material |
Compiled / Description | ||
09.10.2003 Allows you to set the particle color depending on its velocity and size. |
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HABWare | Patchwork v6.0 31.4 KB |
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Compiled / Description | ||
09.10.2003 A checker-like texture, that allows you to use the predefined shapes squares, circles and triangles for texturing. |
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BlurBeta | Rain v1.01 16.8 KB |
Material |
Compiled / Description | ||
18.11.2003 An extension to the Drip texture map. This does animated rain, like rain falling on the surface of a pond. |