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Author / WWW Name / Download Plugin Type
GuruWare gw::PlyImp v0.96b
751 KB
Import / Export
Compiled / Description
16.05.2008

Imports files in the Stanford University PLY file format.
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Author / WWW Name / Download Plugin Type
GarageGames, Inc. Max2DTS Exporter v1.2
3.25 MB
Import / Export
Compiled / Description
27.04.2008

This plugin is part of the Torque Game Engine SDK, and enables export of objects and characters to the DTS file format required by the game engine.
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Author / WWW Name / Download Plugin Type
Kasper GEOM Importer v0.9.0a
2.77 MB
Import / Export
Compiled / Description
12.01.2008

This plugin imports S.T.A.L.K.E.R. map geometry into Max, including singleplayer and multiplayer maps, as well as maps from previous builds.
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Author / WWW Name / Download Plugin Type
Christoph Kubisch F3D Exporter v1.8
2.73 MB
Import / Export
Compiled / Description
13.11.2007

Enables Max to export F3D and MA files for use with Luxinia, an easy-to-use 3D engine. F3D files support multiple meshes, helper objects, skinned/physiqued objects and multi-materials. MA files are for animations, exporting animation keys with an optional snapshot every 'nth' frame.
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Author / WWW Name / Download Plugin Type
Jerome Guinot Wak Exporter v0.2.0 alpha
173 KB
Import / Export
Compiled / Description
06.11.2007

Wak Exporter allows you to export a Max model to a simple 3D XML model format. At the moment, only the free realtime 3D tool Demoniak3D can load this format.
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Author / WWW Name / Download Plugin Type
Stan Melax EZMesh Exporter v1.0
134 KB
Import / Export
Compiled / Description
08.10.2007

EZMesh is a plugin and script for Max that exports models into a very simple format that you can easily load into a 3D application or game. It is intended to be a reference implementation for anyone out there interested in exporting art.

The exporter supports bones and skinned meshes that use Max's skin modifier. The bones can be any type of node (don't have to be Max bones) and can be animated. During export, the mesh is processed so that it takes into account smoothing groups and does what is needed for those places on the mesh that aren't smooth such as where the same point has different normals depending on which triangle is being drawn. The tangent space basis is also calculated (used by many shaders such as bumpmapping, parallax). If the mesh is manifold, the exporter also generates bevel triangles so the mesh can be extruded in a vertex shader to compute shadow volumes.
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Author / WWW Name / Download Plugin Type
Andres Carrera oFusion Exporter v1.8.6
7.59 MB
Import / Export
Compiled / Description
06.08.2007

Exports Max scenes for use in the OGRE (Object-oriented Graphics Rendering Engine) game engine. The content exported from Max is saved in different files ready to be used by the Ogre Engine and the oFusion scene loader library.

The different filetypes are:
- Unique or original geometric objects
- Scene used Materials
- Scenes and its contents
- Scenes exported to the X Scene Manager
- Gpu Program definitions
- Gpu Program code
- Skeletal hierarchy and its animations
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Author / WWW Name / Download Plugin Type
GuruWare gw::ObjIO v0.94b
803 KB
Import / Export
Compiled / Description
25.07.2007

An importer/exporter for the OBJ file format that doesn't make a mess of texture coordinates and normals on import, and has a load of presets for exporting to other programs. At the moment, the exporter only supports Max standard materials, bitmaps and procedural textures.
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Author / WWW Name / Download Plugin Type
David Cuthbert Falcon 4 LOD Exporter v0.3
89.3 KB
Import / Export
Compiled / Description
21.07.2007

This exporter takes the geometry data from your Max scene and saves it in Falcon 4 format. In addition to the export plugin there are also a number of modifiers and helpers, which are used to emulate some of the functionality of the Falcon 4 file format so it can be exported.
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Author / WWW Name / Download Plugin Type
Petroglyph Games Inc. Alamo Object Exporter v1.1
735 KB
Import / Export
Compiled / Description
12.06.2007

Allows you to export objects from Max to the Alamo Object file format (.ALO) as well as animations (.ALA). The zip file contains exporters for use with Empire at War, Forces of Corruption and Universe at War.

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