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Author / WWW Name / Download Plugin Type
Relic Entertainment, Inc. Deterministic Mesh Exporter v1.0
3.31 MB
Import / Export
Compiled / Description
13.01.2010

Allows Max to export *.DGM files for use in the game Company of Heroes.
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Author / WWW Name / Download Plugin Type
RailSimulator.com RailWorks Art Plugins v1.0
2.37 MB
Import / Export
Compiled / Description
25.11.2009

This is a collection of plugins that allow you to model, texture and export assets for use in the railway simulator RailWorks. It supports export of both *.IG (Intermediate Geometry) and *.IA (Intermediate Animation) files.
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Author / WWW Name / Download Plugin Type
Truevision3D, LLC. TV3D Exporters v6.5
5.76 MB
Import / Export
Compiled / Description
01.11.2009

These exporters are part of the TV3D SDK, an extensive library for 2D and 3D development of games, simulations, and 3D applications. The exporters can export static and animated meshes, and support both Physique and Skin.
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Author / WWW Name / Download Plugin Type
GuruWare gw::TerImp v0.75b
934 KB
Import / Export
Compiled / Description
07.08.2009

This importer makes it much easier to combine Terragen renders with Max 3D-objects. Animation script import has not been implemented yet, but time permitting, will be added at a later date.
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Author / WWW Name / Download Plugin Type
Sim Ops Studios, Inc. Wild Pockets Exporter v1.0
1.55 MB
Import / Export
Compiled / Description
11.07.2009

This plugin lets you export your models from Max to Wild Pockets, a software service that lets you create 3D content that can be enjoyed through any compatible browser. Additional plugin features include:
- Textures and models are automatically packaged together during export
- Direct export of bump / normal maps without manual intervention
- Support for collision editing
- Lets you control physics properties and other game behaviors
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Author / WWW Name / Download Plugin Type
WildTangent Games, Inc. Fate 3dsMax Tools v1.0
41.3 MB
Import / Export
Compiled / Description
07.05.2009

This a collection of plugins for moving 3D assets from Max to the formats used by the Fate games. It supports the following file formats: MDL (standard, non-animated model), SCN (scene files), COL (collision scenes), AMS (animated meshes that use morph-targets for animation), SMS (skinned meshes with skeleton animation) and SMA (animation files for SMS).
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Author / WWW Name / Download Plugin Type
tazpn NIF Import / Export v3.4.2.4632
7.26 MB
Import / Export
Compiled / Description
05.04.2009

Enables you to create and edit content stored in the NetImmerse File Format. NIF files store the 3D models used in several popular PC games based on the NetImmerse/Gamebryo game engine.The plugin also contains the NIF Props utility for setting collision mesh, material and layer attributes, as well as the NIF Furniture object for placing furniture markers in scenes.
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Author / WWW Name / Download Plugin Type
Feeling Software Inc. ColladaMax v3.05C
4.42 MB
Import / Export
Compiled / Description
15.12.2008

ColladaMax is a COLLADA importer and exporter plugin for Max. It supports all COLLADA 1.41 core features (e.g. animation and skinning) and a subset of ColladaFX. There is no support for ColladaPhysics at the moment. Backward compatibility is also considered important: COLLADA 1.3 documents can generally be imported without problem, and it is planned to continue supporting older versions.

The official COLLADA web site is here.
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Author / WWW Name / Download Plugin Type
Virtools SA Virtools Exporter v4.1.0.80
9.53 MB
Import / Export
Compiled / Description
30.10.2008

This plugin allows you to export your Max characters, scenes, objects and animations to Virtools Dev 4.1, 4.0 and 3.5 (*.NMO file format), a toolset for creating interactive, game-quality applications for e-learning, e-marketing and traditional games. Includes support for Character Studio.
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Author / WWW Name / Download Plugin Type
Mike Lankamp Alamo Object Importer v1.1
246 KB
Import / Export
Compiled / Description
14.06.2008

Allows you to import .ALO files, as well as any .ALA files that share the same base name in the same folder. The importer reads the model and animation files, create the various bones, meshes, lights, proxies and dazzles, sets their Alamo properties, connects everything together, creates materials, finds textures, skins the meshes, animates the bones and adds the animations to the Alamo Utility.

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