...Top | ||
Author / WWW | Name / Download | Plugin Type |
BlurBeta | L-System Object v1.0 66.6 KB |
Object |
Compiled / Description | ||
18.11.2003 An L-System Object plugin for experimenting with L-Systems. Builds trees, bugs, interesting geometry, etc. |
...Top | ||
Author / WWW | Name / Download | Plugin Type |
Philippe Jadoul / 3DSCOOL | Lego v5.3 Beta 4.67 MB |
Object |
Compiled / Description | ||
12.11.2007 This plugin contains a selection of pre-fabricated Lego bricks and plates (24 of each) with an easy-to-use dropdown interface for selecting the different types of brick. |
...Top | ||
Author / WWW | Name / Download | Plugin Type |
J. Antonio Amblés | LightMesh v0.9 31.7 KB |
Object |
Compiled / Description | ||
11.02.2005 With this plugin you can turn any object into a light source. This is done by putting a light on every vertex of a mesh. These lights can be omni or free direct and their color will be defined by: 1) the color of the bitmap texture on every vertex. 2) the diffuse color of the material assigned to the object. 3) the color of the object. |
...Top | ||
Author / WWW | Name / Download | Plugin Type |
Digimation, Inc. | Lightning v1.0.0.12 98.7 MB |
Object |
Compiled / Description | ||
26.08.2003 Lightning is a procedural electricity generator for Max. Unlike most other post process effects that generate lightning after your scene is rendered, our Lightning plugin creates true 3D geometry right in your viewports. You can have Lightning arc between any two selected objects or have it emit along a user-defined spline for strike effects. Animation of your electrical effects is also simplified since Lightning is automatically animated when you create it. |
...Top | ||
Author / WWW | Name / Download | Plugin Type |
HABWare | Moebius v6.0 57.3 KB |
Object |
Compiled / Description | ||
09.10.2003 A plugin that generates moebius tapes for you. |
...Top | ||
Author / WWW | Name / Download | Plugin Type |
Rogier Fransen | Monkey Veins v0.1 13.8 KB |
Object |
Compiled / Description | ||
01.06.2006 This is a compound object which creates meshes from particle trails. It requires a specific PFlow setup with a script operator. You can download demo Max files here. |
...Top | ||
Author / WWW | Name / Download | Plugin Type |
Rogier Fransen | Monkeylab Decorate and Straps v0.1 23.8 KB |
Object |
Compiled / Description | ||
13.09.2006 MLDecorate Modifier and MLDecorate procedural object allow you to project one object A (Mesh to Project) onto another B (Projection Mesh) using the UV Mapping of the projection mesh. MLDecorate Modifier and MLDecorate Object basically do the same. The MLStraps object has the same functionality as the MLDecorate object but can additionally deform B (projection mesh) as well making it especially suitable for things like straps on a body. You can also download sample Max files for Decorate and Strap. |
...Top | ||
Author / WWW | Name / Download | Plugin Type |
Georg Dümlein | mr Geometry Shader Object v1.0 14.3 KB |
Object |
Compiled / Description | ||
04.10.2005 This plugin is needed if you want to use mental ray geometry shaders in Max. |
...Top | ||
Author / WWW | Name / Download | Plugin Type |
John Burnett | NullHelper v11.07.2001 42.1 KB |
Object |
Compiled / Description | ||
25.01.2004 A bit like a (much) enhanced Dummy object, with options including shape, wirecolor, size, and viewport labels, etc. |
...Top | ||
Author / WWW | Name / Download | Plugin Type |
Scooter | NWN Helper Objects v1.1b4 292 KB |
Object |
Compiled / Description | ||
04.12.2003 This is a collection of helper objects you can use when building models for Biowares game Neverwinter Nights. Helper objects include: Model, Emitter, Light, Reference. |