...Top | ||
Author / WWW | Name / Download | Plugin Type |
Image Space Inc. | gMotor 2 Texture v2.35 5.13 MB |
Material |
Compiled / Description | ||
14.08.2006 The gMotor 2 Texture (gTex) is the basic texture assigned to each stage of a gMotor 2 Material and is needed when creating models for gMotor 2.0 applications such as the racing simulation rFactor. Each gTex as its own settings for MIP mapping, compression, animation, and so on. Supported texture formats are DDS, TGA, BMP, JPG, and PNG. |
...Top | ||
Author / WWW | Name / Download | Plugin Type |
Rogier Fransen | No Buzz Noise v0.1 12.9 KB |
Material |
Compiled / Description | ||
01.06.2006 This is a variant of the Noise Map which adds a fade option. The color will fade to an average of two colors/maps away from the camera. Intended to avoid 'buzzing' with fine grain noise. You can download a demo Max file here. |
...Top | ||
Author / WWW | Name / Download | Plugin Type |
Fabio Policarpo | Multi-layer Relief Mapping v1.7 2.22 MB |
Material |
Compiled / Description | ||
01.06.2006 This is a variation of relief mapping which uses multiple depth layers to represent non height field surfaces. This means that the relief-mapped object can be viewed from both sides while still producing correct parallax and views that are consistent with the 3D geometry they represent. |
...Top | ||
Author / WWW | Name / Download | Plugin Type |
Grant Adam | ShadowPass v1.02 314 KB |
Material |
Compiled / Description | ||
28.04.2006 ShadowPass is a material based on the standard Matte/Shadow, but designed to be used solely for shadow catching. The problem with the Matte/Shadow material is that it does not support coloured lights - internally it calculates colour data for the shadow component, but then uses just the luminance of the colour shadow data to dump into the alpha channel. This material plugin outputs colour shadow data in the RGB channels. The alpha of the ShadowPass result is not used for compositing so ShadowPass outputs solid alpha (makes it easier to see what was actually rendered). The only addition over the Matte/Shadow material is a 2-sided option - and is in fact the only UI control, a single checkbox to enable/disable 2 sided rendering. |
...Top | ||
Author / WWW | Name / Download | Plugin Type |
d00 | Paint Ball v2.0 32 KB |
Material |
Compiled / Description | ||
26.01.2006 Paint Ball is a material that gives your models a hand painted look using textures. |
...Top | ||
Author / WWW | Name / Download | Plugin Type |
Darkling Simulations, LLC. | SimbiontMAX v2.55 1.14 MB |
Material |
Compiled / Description | ||
12.12.2005 SimbiontMAX is a plugin for rendering DarkTree procedural shaders, 3D maps, and materials in Max. By combining any of 100+ procedural components into a texture tree, you can interactively create photorealistic textures, surface shaders, and animated effects. |
...Top | ||
Author / WWW | Name / Download | Plugin Type |
ajigroup | ykZ Map v0.5 7 KB |
Material |
Compiled / Description | ||
30.09.2005 This shader is linked to the Environment Range of the camera, which makes it very easy to render anti-aliased Z-Depth images. |
...Top | ||
Author / WWW | Name / Download | Plugin Type |
ajigroup | ykZ Material v0.5 14 KB |
Material |
Compiled / Description | ||
30.09.2005 This shader is linked to the Environment Range of the camera, which makes it very easy to render anti-aliased Z-Depth images. |
...Top | ||
Author / WWW | Name / Download | Plugin Type |
Next Limit | RealFlow Melt Material v1.6 353 KB |
Material |
Compiled / Description | ||
26.04.2005 A plugin that combines different materials and textures in the same RealFlow mesh. For use with RealFlow 3. |
...Top | ||
Author / WWW | Name / Download | Plugin Type |
David Gohara | sciAnaComp v1.2 42 KB |
Material |
Compiled / Description | ||
25.07.2004 This plugin is similar to CompositeMode created by Michael Spaw. It implements all of the Photoshop compositing modes that the original does. If you need a version for Max 4 or 5 go to http://www.morphographic.com. |