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Grant Adam | MultiIDMap2 v1.0 22.2 KB |
Material |
Compiled / Description | ||
28.04.2022 This is a map plugin that allows you to have a single map render out to multiple material ID's. There are times when a Multi-Sub *material* is way more than you need, where the only real difference between the different materials will be one or two maps. So just use maps instead. Current limitation is that it is not mental ray compatible. Also that it is hard-wired to 15 slots. |
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Mankua | Stress v1.0 258 KB |
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Compiled / Description | ||
27.08.2010 Stress is a texture map plugin that composes 3 different maps using the compression and strain of the mesh object to which it is applied. |
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ZhangYue | RenderDancer v4.0 816 KB |
Material / Render Effect |
Compiled / Description | ||
07.07.2008 RenderDancer is a toon shader / render effect for giving your renders a hand-drawn look. This version doesn't work for animations, there is a commercial version for $50 which does. Contact the author for registration details. |
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Cuneyt Ozdas | Color Correct v3.4.86.6 599 KB |
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Compiled / Description | ||
31.10.2007 Color Correct is a map type that lets you change the colors of a map by using image processing techniques. |
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Itoo Software | ColorEdge v1.03 482 KB |
Material |
Compiled / Description | ||
05.05.2007 ColorEdge is a procedural texture which changes the color along the VISIBLE edge faces of an object, allowing you to define color gradients and add noise effects. |
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AF Video Systems | AF Pseudo Reflect v1.4 473 KB |
Material |
Compiled / Description | ||
08.12.2006 AF Pseudo Reflect gives you an alternative method of reflection mapping which can be useful for metallic objects with flat surfaces. It gives a much better result on flat surfaces than the standard Max Environment mapping, as well as giving full control over the look of the reflection map. It also includes a mental ray shader. |
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Fabio Policarpo | Relief Mapping v1.8 1.82 MB |
Material |
Compiled / Description | ||
01.11.2006 This texture plugin implements the Relief Mapping technique for use in Max off-line renderings. It deliverers a high quality per-pixel displacement mapping solution only based on texture maps (no extra geometry is generated for the displacement). |
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Image Space Inc. | gMotor 2 Material v2.35 5.13 MB |
Material |
Compiled / Description | ||
14.08.2006 The gMotor 2 Material (gMat) is the basic material assigned to every gMotor 2 primitive (triangle strip or triangle list) and is needed when creating models for gMotor 2.0 applications such as the racing simulation rFactor. It supports DirectX Shader Model 1.0 and 2.0, as well as Fixed Function Pixel processing. Each gMat has its own Ambient, Diffuse, and Specular reflectivity colors, as well as a lighting-independent Emissive color for self-illumination effects. Each gMat also supports all alpha blend modes, with global translucency level in addition to any per-pixel translucency from individual texture maps. |
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Image Space Inc. | gMotor 2 Texture v2.35 5.13 MB |
Material |
Compiled / Description | ||
14.08.2006 The gMotor 2 Texture (gTex) is the basic texture assigned to each stage of a gMotor 2 Material and is needed when creating models for gMotor 2.0 applications such as the racing simulation rFactor. Each gTex as its own settings for MIP mapping, compression, animation, and so on. Supported texture formats are DDS, TGA, BMP, JPG, and PNG. |
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Fabio Policarpo | Multi-layer Relief Mapping v1.7 2.22 MB |
Material |
Compiled / Description | ||
01.06.2006 This is a variation of relief mapping which uses multiple depth layers to represent non height field surfaces. This means that the relief-mapped object can be viewed from both sides while still producing correct parallax and views that are consistent with the 3D geometry they represent. |