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Crytek GmbH | Cry Exporter v1.0.0.1014 31.9 MB |
Import / Export |
Compiled / Description | ||
09.03.2007 Exports scene information from Max to the proprietary CryEngine formats, as used in FarCry. It allows you to export the following types of information: - Bone animation and Biped data (*.CAF files) - Geometric information (*.CGF or *.CGA files) |
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Third Wire Productions, Inc. | Third Wire Object Exporter v08.25.06 153 KB |
Import / Export |
Compiled / Description | ||
25.08.2006 Allows you to export meshes from Max to the file format used by the air combat games Wings over Europe / Vietnam / Israel and First Eagles. |
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Media Machines | X3D Exporter v2.0 216 KB |
Import / Export |
Compiled / Description | ||
21.08.2006 Exports scenes from Max for use in the real-time Web 3D application Studio 2.1 or the real-time viewer Player 2.1. Based on the Mark Callow VRML exporter, it has the following features: - Backward-compatible with VRML97 scenes and helpers - Classic VRML encoding and XML encoding flavors of X3D (VRML97 is NOT there) - Multi-texture support - specifically: diffuse, self-illumination (as shadows), and bump (as normals) - More DEF's, notably on Inlines, ImageTextures, and others - Some bug fixes, including memory leaks and crashers, that were in the VRML97 exporter - Can create a LoadSensor (which currently does nothing, but IS accessible via SAI) |
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kjAPI | Comet kjAPI Exporter v2006.06.04 1.46 MB |
Import / Export |
Compiled / Description | ||
05.06.2006 kjAPI is a set of C++ classes that allow you to write 3D game applications. This plugin allows you to preview and save Max 3D models and animations for use with kjAPI. Features include: - Integrated 3D preview using kjAPI engine - Export of hierarchies (*.kjh files) - Export of meshes (*.kjg files) - Export of animations (*.kja files) - Export of textures - Compression of texture to DXTC format |
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Petroglyph Games Inc. | EAW Exporter v1.0 5.65 MB |
Import / Export |
Compiled / Description | ||
15.05.2006 Allows Max to export models in the format required by the Star Wars: Empire at War map editor. |
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mofo | Xporter v1.19 200 KB |
Import / Export |
Compiled / Description | ||
14.05.2006 This plugin enables X-File import and export in Max. It also exports animated meshes. |
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Nerius Vaskevicius | Newton Tree Collision Exporter v1.0 40.7 KB |
Import / Export |
Compiled / Description | ||
21.04.2006 This exporter creates a Newton tree collision from your model and then serializes it to a file which can be used in the Newton Physics Engine, an integrated solution for real time simulation of physics environments. |
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Pandasoft | Panda DirectX Exporter v4.6.62.0 156 KB |
Import / Export |
Compiled / Description | ||
20.04.2006 Panda DX Exporter gives Max users the ability to export to .X files with as much information as possible about the objects in a scene. Because it uses the Max internal structures it can retrieve all the information available and is not limited by the export to a 3DS file. Supported features include: - Mesh vertices - Mesh normals (optimized list) - Mesh material list - Mesh texture coordinates - Mesh faces - Vertex colours - if they are set in Max - Materials (uses [Standard] Max diffuse map as DX texture map) - Material textures - bitmap conversions to .bmp, .jpg, .png and .tga - Text/Binary Mode/Compressed X file - X File frames - with full hierarchy - Animation - Skinning using CS Physique and Max bones/skinning (not Biped) - Left handed axis conversion This version is only for Max 6 and 7 together with CS4.2 |
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Virtools SA | Virtools Exporter v3.5.0.52 9.11 MB |
Import / Export |
Compiled / Description | ||
21.03.2006 This plugin allows you to export your Max characters, scenes, objects and animations to Virtools Dev 3.5 (*.NMO file format), a toolset for creating interactive, game-quality applications for e-learning, e-marketing and traditional games. Includes support for Character Studio. |
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Author / WWW | Name / Download | Plugin Type |
TerraSim, Inc. | TSGtoMAX v1.0 N/A |
Import / Export |
Compiled / Description | ||
20.02.2006 TSGtoMAX allows TerraTools users to import their Tiled Scene Graph (TSG) format databases directly into Max, allowing you to: - create more realistic renderings including complex lighting and shadows - import a highly accurate geospatial environment for use as a locale for your movie or video game - add highly detailed architectural models into their urban context - perform solar paths and shadow studies - build large area visualizations for Max automatically using GIS and CAD data Only available to registered TerraTools users. |