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Author / WWW Name / Download Plugin Type
Peter Watje Linked XForm+ v0.5
10.8 KB
Modifier
Compiled / Description
04.12.2003

This is basically a spiffed up version of the Linked Xform modifier. All bones in the system are equally weighted and have a radial influence from the center of the bone.
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Author / WWW Name / Download Plugin Type
Peter Watje Mask Modifier v1.2b
24.1 KB
Modifier
Compiled / Description
04.12.2003

Two plugins (Mask Top and Mask Bottom) that allow you to mask the effect of a modifier based on a bitmap or material.
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Author / WWW Name / Download Plugin Type
Digimation, Inc. MaxSculpt v1.0
98.7 MB
Modifier
Compiled / Description
05.11.2004

MaxSculpt is a modifier plugin that enables you to use your mouse or pressure sensitive Wacom tablet to sculpt mesh surfaces, much like you would when you sculpt clay with your hands. In essence, MaxSculpt enables you to create free-form modelling with ease. This plugin has been designed to make sculpting a mesh object with your mouse or tablet as easy as possible. It is great for prototype modeling, final touchups, and modeling many different types of organic objects.
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Author / WWW Name / Download Plugin Type
Heiko Achilles Mesh Army Knife v1.43
9.53 MB
Modifier
Compiled / Description
26.01.2010

Mesh Army Knife is a customized version of the standard modifier 'Edit Mesh'. It includes the following enhancements and new features:
- Leaner Interface
- Options are saved
- Better Navigation in command modes
- Properties Checkboxes
- Attach and Attach List
- Vertex Target weld UV correction
- Target weld color correction
- Hidden Edges unselectable in Objects with 'Edges Only'-flag
- VisEdges Mode
- New Buttons in Edge mode: All Vis, All Invis, Mat Vis, Tile Vis
- New detach buttons and detach details
- New Subobject Levels 'UV Faces' and 'UV Polys'
- New UV command mode 'Turn'
- New UV command mode 'Map'
- New spinner 'Offs'
- New Button 'SelThis'
- Fixed Edit Mesh mapping bug
- Fixed Edit Mesh Vertex Color Bug
- New Geometry Paint Feature: Selection, Deletion, MatID, Vertex Paint and Sculpt tools

For a full description of all the features, take a look here.
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Author / WWW Name / Download Plugin Type
Peter Watje Mesh to Spline v0.4b
10.4 KB
Modifier
Compiled / Description
26.02.2004

A modifier that takes a mesh and turns it into splines so that it can be used with Surface Tools.
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Author / WWW Name / Download Plugin Type
Peter Watje Mirror Texture Verts v1.1
14 KB
Modifier
Compiled / Description
09.11.2003

This is a modifier that lets you mirror texture vertices, material ID's and smoothing groups across a mesh. Basically you select the faces that you want to mirror to and pass them to the modifier.

The limitations are that it must be a tri-mesh, the modifier should not be instanced if you use a mirror node, and for best results make sure your selection does not cross the mirror plane.
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Author / WWW Name / Download Plugin Type
Scooter NWN Modifiers v1.1b4
292 KB
Modifier
Compiled / Description
04.12.2003

This is a collection of modifiers you can use when building models for Biowares game Neverwinter Nights. Modifiers include: MDL TriMesh Properties Modifier, MDL Placeable/Door Modifier, MDL Walkmesh Modifier.
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Author / WWW Name / Download Plugin Type
Peter Watje Object Deform v1.0a
23.3 KB
Modifier
Compiled / Description
14.10.2003

This modifier lets you deform one object with another. Apply the Object Deform modifier to the object that you want to be deformed. Create another object and animate it cross the surface the object. Then pick that object as your deform object. This will allow you to do effects like footprints in the snow, or dragging your finger in the sand.

The source code is also available here.
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Author / WWW Name / Download Plugin Type
Pavel Kuznetsov Object ID v1.0
12.7 KB
Modifier
Compiled / Description
24.11.2003

This is a World Space Modifier which allows you to animate the Object ID's of objects in your scene.
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Author / WWW Name / Download Plugin Type
Dieter Morgenroth Optimize Spline v1.0
15.2 KB
Modifier
Compiled / Description
03.12.2003

This modifier is similar to the optimize plugin. The difference is that it works on splines. It tries to approximate the given spline with a spline that looks the same but has fewer knots. You specifiy the maximum error and an angle for corner detection. It works both on bezier points and on corner points. So you can use it to 'reverse engineer' tesselated splines that have only corner points back to splines with bezierpoints. Its main purpose is to clean up data from imported DXF and DWG splines.

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