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Author / WWW Name / Download Plugin Type
BlurBeta Drip v1.04
14.6 KB
Material
Compiled / Description
18.11.2003

Designed as a bump map for the 'drop of water in a bucket' effect.
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Author / WWW Name / Download Plugin Type
BlurBeta DynoSkin v3.01
25.7 KB
Material
Compiled / Description
18.11.2003

A bumpy skin texture map.
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Author / WWW Name / Download Plugin Type
Andrew Reid EdgeMap v1.01
29.8 KB
Material
Compiled / Description
15.01.2004

EdgeMap is a procedural texture that draws lines along the face edges of an object.
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Author / WWW Name / Download Plugin Type
BlurBeta Electric v3.03
25.2 KB
Material
Compiled / Description
18.11.2003

A tendrily noise texture map with exponential falloff.
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Author / WWW Name / Download Plugin Type
Image Space Inc. gMotor 2 Material v2.35
5.13 MB
Material
Compiled / Description
14.08.2006

The gMotor 2 Material (gMat) is the basic material assigned to every gMotor 2 primitive (triangle strip or triangle list) and is needed when creating models for gMotor 2.0 applications such as the racing simulation rFactor. It supports DirectX Shader Model 1.0 and 2.0, as well as Fixed Function Pixel processing. Each gMat has its own Ambient, Diffuse, and Specular reflectivity colors, as well as a lighting-independent Emissive color for self-illumination effects. Each gMat also supports all alpha blend modes, with global translucency level in addition to any per-pixel translucency from individual texture maps.
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Author / WWW Name / Download Plugin Type
Image Space Inc. gMotor 2 Texture v2.35
5.13 MB
Material
Compiled / Description
14.08.2006

The gMotor 2 Texture (gTex) is the basic texture assigned to each stage of a gMotor 2 Material and is needed when creating models for gMotor 2.0 applications such as the racing simulation rFactor. Each gTex as its own settings for MIP mapping, compression, animation, and so on. Supported texture formats are DDS, TGA, BMP, JPG, and PNG.
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Author / WWW Name / Download Plugin Type
Ben Lipman gNormal Map v0.11 beta
10.7 KB
Material
Compiled / Description
10.04.2004

This plugin allows Max to render normalmaps as bumpmaps. Simply put this texture in the bump channel and its submap rgb will affect the render. Works especially well with the Discreet Normalmap Generator Utility. The next version will have the option of choosing from ATI, NVidia, or Discreet style map standards.
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Author / WWW Name / Download Plugin Type
BlurBeta Highlight Only v1.02
32.9 KB
Material
Compiled / Description
18.11.2003

Only generates the highlight part of the shade equation - for use with Shellac.
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Author / WWW Name / Download Plugin Type
HABWare IBitmap v6.0
41.9 KB
Material
Compiled / Description
09.10.2003

An extension of the Bitmap texture plugin which properly handles interlaced images with field-rendering.
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Author / WWW Name / Download Plugin Type
John Burnett InfoTexture v1.19.2004
74.7 KB
Material
Compiled / Description
25.01.2004

Shade the surface according to various surface properties. Intended to be used to render passes of a scene that will later be used in a compositing program or post-process script.

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