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Author / WWW | Name / Download | Plugin Type |
Creative Tools AB | Ego v1.13 992 KB |
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10.05.2004 This is a plugin for making LEGO-like objects, with fully animatable parameters. This plugin was originally made by Martin Enthed for earlier Max versions. With Martin's approval and the good help from Daniel Pero and Conny Klasson at TDP.nu, this plugin has been rewritten for Max 6. |
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Author / WWW | Name / Download | Plugin Type |
Fabio Policarpo | Fly3D Curved Surface v2.10 21 MB |
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26.02.2004 Can be used to generate curved sufaces for the Fly3D game engine. |
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Fabio Policarpo | Fly3D Curved Surface v3.0 951 KB |
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09.10.2005 Can be used to generate curved sufaces for the Fly3D game engine. |
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John Burnett | ForceViewer v10.15.2003 45.7 KB |
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25.01.2004 This is a helper object that lets you directly visualize the effects of spacewarps in a scene. |
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EffectWare | Fractal Mountain Landscape Generator v1.21 238 KB |
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21.12.2003 Generates fractal mountain landscapes using Fourier filtering of random data. |
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Mihail Filatkin | Furniture Panels v2.2a 1 MB |
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24.11.2019 Creates parametric furniture panel doors and boxes. |
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EffectWare | Helicoid v1.1 115 KB |
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Compiled / Description | ||
21.12.2003 A plugin for creating helicoid objects. |
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Author / WWW | Name / Download | Plugin Type |
BlurBeta | L-System Object v1.0 66.6 KB |
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18.11.2003 An L-System Object plugin for experimenting with L-Systems. Builds trees, bugs, interesting geometry, etc. |
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Author / WWW | Name / Download | Plugin Type |
Philippe Jadoul / 3DSCOOL | Lego v5.3 Beta 4.67 MB |
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12.11.2007 This plugin contains a selection of pre-fabricated Lego bricks and plates (24 of each) with an easy-to-use dropdown interface for selecting the different types of brick. |
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Author / WWW | Name / Download | Plugin Type |
J. Antonio Amblés | LightMesh v0.9 31.7 KB |
Object |
Compiled / Description | ||
11.02.2005 With this plugin you can turn any object into a light source. This is done by putting a light on every vertex of a mesh. These lights can be omni or free direct and their color will be defined by: 1) the color of the bitmap texture on every vertex. 2) the diffuse color of the material assigned to the object. 3) the color of the object. |