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Author / WWW Name / Download Plugin Type
Image Space Inc. gMotor 2 Texture v2.35
5.13 MB
Material
Compiled / Description
14.08.2006

The gMotor 2 Texture (gTex) is the basic texture assigned to each stage of a gMotor 2 Material and is needed when creating models for gMotor 2.0 applications such as the racing simulation rFactor. Each gTex as its own settings for MIP mapping, compression, animation, and so on. Supported texture formats are DDS, TGA, BMP, JPG, and PNG.
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Author / WWW Name / Download Plugin Type
Itoo Software ColorEdge v1.03
482 KB
Material
Compiled / Description
05.05.2007

ColorEdge is a procedural texture which changes the color along the VISIBLE edge faces of an object, allowing you to define color gradients and add noise effects.
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Author / WWW Name / Download Plugin Type
John Burnett UVW to RGB v4.01.2001
33.6 KB
Material
Compiled / Description
26.03.2001

Uses UVW channels to shade the surface of an object. Useful for viewing how the UV mapping flows along a surface.
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Author / WWW Name / Download Plugin Type
John Burnett Normal Texture v12.05.2003
30.2 KB
Material
Compiled / Description
12.05.2003

This is a great texture for doing fast post-process distortion and refraction fakes.
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John Burnett Backlight v11.14.2001
25.8 KB
Material
Compiled / Description
14.11.2001

This is a simple texture that adds light to the front of a face based on the light hitting the back of it. It's good for simple 'paper thin' translucency.
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John Burnett Matte/Shadow 2 v7.14.2000
16.5 KB
Material
Compiled / Description
14.11.2001

Updates the standard Matte/Shadow material to support double-sided rendering and displacement mapping.
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John Burnett InfoTexture v1.19.2004
74.1 KB
Material
Compiled / Description
25.01.2004

Shade the surface according to various surface properties. Intended to be used to render passes of a scene that will later be used in a compositing program or post-process script.
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Author / WWW Name / Download Plugin Type
John Burnett Warp Texture v2004.02.23
54.6 KB
Material
Compiled / Description
23.02.2004

WarpTexture distorts one texture with another texture. Each RGB component of the warp texture will distort the corresponding UVW/XYZ value of the Target texture (ie. the warp red will push the Target texture along U/X).
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Author / WWW Name / Download Plugin Type
Johnny Ow Terrain Material v4.0b1
11.3 KB
Material
Compiled / Description
19.04.2002

Controls placement of different materials based on the elevation, slope and exposure of the rendered pixel. Designed to make mapping of terrains much simpler.
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Author / WWW Name / Download Plugin Type
Jordi Pujalte Abraham LightQuant v1.0
153 KB
Material
Compiled / Description
19.05.2004

Light Quantizer (LightQuant) is a plugin designed to overcome some of the shortcomings of the Ink'n'Paint shader. The main problem with Ink'n'Paint is that it doesn't care about the color of the light, nor does it take into account overloaded lights. LightQuant addresses this problem and also gives you a number of other options to control the cel shading of your objects.

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