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Author / WWW | Name / Download | Plugin Type |
BlurBeta | DynoSkin v3.01 22.2 KB |
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10.01.2001 A bumpy skin texture map. |
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Author / WWW | Name / Download | Plugin Type |
Andrew Reid | EdgeMap v1.01 29.8 KB |
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15.02.2002 EdgeMap is a procedural texture that draws lines along the face edges of an object. |
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BlurBeta | Electric v3.03 21.1 KB |
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10.01.2001 A tendrily noise texture map with exponential falloff. |
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Author / WWW | Name / Download | Plugin Type |
Ben Lipman | Gamma Map v1.0 6.7 KB |
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03.07.2003 This is a texture plugin that will adjust the gamma of the incoming texture. You can control the master gamma and the rgb channels separately. Unlike the gamma in the bitmaptexture, this can adjust the gamma curve for any Max texture. |
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Image Space Inc. | gMotor 2 Material v2.35 5.13 MB |
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Compiled / Description | ||
14.08.2006 The gMotor 2 Material (gMat) is the basic material assigned to every gMotor 2 primitive (triangle strip or triangle list) and is needed when creating models for gMotor 2.0 applications such as the racing simulation rFactor. It supports DirectX Shader Model 1.0 and 2.0, as well as Fixed Function Pixel processing. Each gMat has its own Ambient, Diffuse, and Specular reflectivity colors, as well as a lighting-independent Emissive color for self-illumination effects. Each gMat also supports all alpha blend modes, with global translucency level in addition to any per-pixel translucency from individual texture maps. |
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Author / WWW | Name / Download | Plugin Type |
Image Space Inc. | gMotor 2 Texture v2.35 5.13 MB |
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14.08.2006 The gMotor 2 Texture (gTex) is the basic texture assigned to each stage of a gMotor 2 Material and is needed when creating models for gMotor 2.0 applications such as the racing simulation rFactor. Each gTex as its own settings for MIP mapping, compression, animation, and so on. Supported texture formats are DDS, TGA, BMP, JPG, and PNG. |
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Author / WWW | Name / Download | Plugin Type |
Ben Lipman | gNormal Map v0.7 beta 6.3 KB |
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17.07.2003 This plugin allows Max to render normalmaps as bumpmaps. Simply put this texture in the bump channel and its submap rgb will affect the render. Works especially well with the Discreet Normalmap Generator Utility. The next version will have the option of choosing from ATI, NVidia, or Discreet style map standards. |
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Mark Williams | Graph v0.9 12 KB |
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05.11.2002 This texture plugin draws a graph of its input over time across texture space. Use it for polygraphs, seismographs, animated presentations, oscilloscopes, robots' mouths, and so on. |
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Author / WWW | Name / Download | Plugin Type |
Daniel Yu / Mind Console Productions | Hextile Texture v1.31 24 KB |
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15.04.2002 A 2D procedural texture map that creates repeating hexagonal tiles, separated by mortar. |
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Author / WWW | Name / Download | Plugin Type |
BlurBeta | Highlight Only v1.02 31.2 KB |
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29.01.2001 Only generates the highlight part of the shade equation - for use with Shellac. |