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Author / WWW | Name / Download | Plugin Type |
Mark Williams | Disperse/Refract v1.0 8.3 KB |
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10.12.2002 This Max 4/5 texture plugin is for faking wavelength-dependent refraction without having to go to the effort of rendering your image in separate R/G/B passes and compositing. |
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Peter Watje | 3D Painter Prototype v1.02 29.8 KB |
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17.11.2002 This is a 3D Painter that lets you paint into a bitmap or vertex colors. The bitmap painter is implemented as a material while the vertex painter is implemented as modifier. Other than that they both have the same painter tools and behave the same way. |
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Mark Williams | Graph v0.9 12 KB |
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05.11.2002 This texture plugin draws a graph of its input over time across texture space. Use it for polygraphs, seismographs, animated presentations, oscilloscopes, robots' mouths, and so on. |
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Mark Williams | Scratch v1.1 12.9 KB |
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28.10.2002 This Max 4/5 texture plugin is for creating scratches and other subtle surface features for more photorealistic renders. It looks great when used as a bump map. |
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MooDee | MooDee Shader v0.04 475 KB |
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19.04.2002 This plugin provides you with a new shader model that offers a large amount of control over specularity, diffuse shading, colour correction and more. |
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Johnny Ow | Terrain Material v4.0b1 11.3 KB |
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19.04.2002 Controls placement of different materials based on the elevation, slope and exposure of the rendered pixel. Designed to make mapping of terrains much simpler. |
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Daniel Yu / Mind Console Productions | Hextile Texture v1.31 24 KB |
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15.04.2002 A 2D procedural texture map that creates repeating hexagonal tiles, separated by mortar. |
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Andrew Reid | EdgeMap v1.01 29.8 KB |
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15.02.2002 EdgeMap is a procedural texture that draws lines along the face edges of an object. |
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Michael Bailey | Cook-Torrance Shader v1.0 17.6 KB |
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23.12.2001 This plugin is designed to replace the Max default metal shader plugin. It has more control over the material, at the expense of greater complexity. The settings are: Specular Level, Roughness, Specularity, Index of Refraction. It uses the shading algorithm proposed in 'A Reflectance Model for Computer Graphics' by Robert L. Cook and Kenneth E. Torrance. |
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Author / WWW | Name / Download | Plugin Type |
Michael Bailey | InterBlinn v1.0 20.6 KB |
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18.12.2001 The algorithm for this shader came from the book Graphics Gems II. It has been modified to incorporate the Blinn style of shading rather than Phong. It expands on the normal Blinn shader by providing two new variables, Tension and Bias. This shader provides a continuous 'bridge' between Flat shading and Blinn shading, allowing you to vary the 'Blinn-ness' and 'Faceted-ness'. With settings of Tension = 0.0 and Bias = 1.0, the shader is equivalent to Blinn shading. With settings of Tension = 1.0 and Bias = 1.0, the shader is equivalent to Flat shading. In addition to this, by setting Tension < 0.0 each face is rounded more than in Blinn shading resulting in a surface with each face bumping outwards. With Tension > 1.0 each face is rounded more inwards, resulting in a surface with each face bumping inwards. |