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Author / WWW | Name / Download | Plugin Type |
Next Limit | Scene Data Export v1.5 306 KB |
Utility |
Compiled / Description | ||
17.11.2003 A utility that saves a Max scene into a RealFlow readable file format (.SD). |
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Author / WWW | Name / Download | Plugin Type |
Marsel Khadiyev | EPHERE Scene Manager v1.0 447 KB |
Utility |
Compiled / Description | ||
10.11.2003 This plugin allows you to easily manage objects in a scene through a visual framework. Many advanced procedures such as searching for items and replacing their text have been implemented. Features include: - Dynamic object creation/destruction from inside and outside of SE dialog - Object type distinction by icons and miscellaneous visual components - Linking/unlinking items through drag-and-drop within the tree, or in the viewports - Option of item hierarchy rearrangement to avoid previously degenerate linking operations - Hiding/freezing items by clicking on icons beside them - Searching of items by one or more of the following: text, polygon count, volume (size), color, and order of creation - Replace item text in all items - Shows currently animated objects - Filtering the display of items based on the object types - Extended GUI with in-Max docking abilities - Help and documentation files accessible from inside the plugin |
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Author / WWW | Name / Download | Plugin Type |
Fabio Policarpo | Fly3D Normal Map v3.0 951 KB |
Utility |
Compiled / Description | ||
26.10.2003 A utility for building normal maps for use with the Fly3D game engine. |
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Author / WWW | Name / Download | Plugin Type |
Neil Hazzard | LaunchPad v2.1 212 KB |
Utility |
Compiled / Description | ||
07.10.2003 LaunchPad has been designed as a simple but useful file loader for Max 4 and 5. It will not only load .max files into Max, but will also launch any other file (e.g. .AVI .MOV .JPG etc) that has a windows association, into its associated program. It is easy to maintain, and add to, as it simply reads your current directory structure to display your files in customisable categories. Although initially created for simplifying Max demonstrations (by removing the need to search for .max files and animations etc, during a demo), it can also be used by any Max user for basic project management. |
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Author / WWW | Name / Download | Plugin Type |
Next Limit | Scene Data Loader v1.5 306 KB |
Utility |
Compiled / Description | ||
03.10.2003 A utility that allows Max to import Scene Data files (.SD) from RealFlow 2.5. |
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Author / WWW | Name / Download | Plugin Type |
Discreet | Transform Matrix Tester v1.0 13.9 KB |
Utility |
Compiled / Description | ||
27.08.2003 This utility gives out all information for the matrix of a node, and links to other nodes, and allows the simulation of a virtual matrix. |
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Author / WWW | Name / Download | Plugin Type |
CoderCorner / Pierre Terdiman | Flexporter v1.17b 2.31 MB |
Utility |
Compiled / Description | ||
30.05.2003 Flexporter is a utility plugin for Max designed to easily export a lot of information, such as: cameras, lights, materials, all textures, meshes, dummies, shapes, patches, hierarchies, groups etc. |
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Author / WWW | Name / Download | Plugin Type |
Boomer Labs | Beep v1.0 5.2 KB |
Utility |
Compiled / Description | ||
21.05.2003 This small plugin provides access to the PC speaker for playing 'beeps' within MAXScript. |
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Author / WWW | Name / Download | Plugin Type |
DG | XRef Collector v1.0 4.2 KB |
Utility |
Compiled / Description | ||
20.02.2003 The XRef Collector gathers the XRef files used by a scene, and optionally, the scene itself into a single directory. |
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Author / WWW | Name / Download | Plugin Type |
NVIDIA Corporation | NVB Exporter v1.0 2.69 MB |
Utility |
Compiled / Description | ||
13.01.2003 The NVB Exporter plugin allows Max users to export their scenes into the .NVB format, which is used by NVIDIA demos and the CgFX Viewer. It handles geometry, material definition, animation, camera information, skinning data from Biped and Skin, and CgFX instantiated attributes. This plugin has been primarily tested with Max 5. Although not thoroughly tested, it will likely work with Max 4. However, the CgFX export capabilites are only available through the Viewport Manager found in Max 5. |