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Author / WWW | Name / Download | Plugin Type |
Zap Andersson | ChromeMap Lite v1.0 212 KB |
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Compiled / Description | ||
11.03.2004 The Chrome Map plugin takes a photo or video of a sphere, and uses that directly, with no other software or conversions needed as a reflection (or texture) map in Max. ChromeMap Lite is FREE for individual use, and $20 per user (rendering node licences are free) for professional, commercial or for-profit use. |
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Author / WWW | Name / Download | Plugin Type |
John Burnett | Warp Texture v2004.02.23 54.6 KB |
Material |
Compiled / Description | ||
23.02.2004 WarpTexture distorts one texture with another texture. Each RGB component of the warp texture will distort the corresponding UVW/XYZ value of the Target texture (ie. the warp red will push the Target texture along U/X). |
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Author / WWW | Name / Download | Plugin Type |
John Burnett | InfoTexture v1.19.2004 74.1 KB |
Material |
Compiled / Description | ||
25.01.2004 Shade the surface according to various surface properties. Intended to be used to render passes of a scene that will later be used in a compositing program or post-process script. |
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Blizzard Entertainment | Warcraft III Material v1.01 10.2 MB |
Material |
Compiled / Description | ||
03.12.2003 A material is a combination of render states (such as transparency, textures, and lighting); Warcraft III uses this combination to draw models on the screen. You use the Blizzard Material plugin to manage these render states. The Model Exporter also uses the Blizzard Material plugin to export rendering information to an output file. |
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Next Limit | RealFlow Melt Material v1.01 306 KB |
Material |
Compiled / Description | ||
05.09.2003 A plugin that combines different materials and textures in the same RealFlow mesh. |
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Darkling Simulations, LLC. | SimbiontMAX v2.52 1.93 MB |
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Compiled / Description | ||
21.08.2003 SimbiontMAX is a plugin for rendering DarkTree procedural shaders, 3D maps, and materials in Max. By combining any of 100+ procedural components into a texture tree, you can interactively create photorealistic textures, surface shaders, and animated effects. |
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Michael Spaw | CompositeMode v1.0 380 KB |
Material |
Compiled / Description | ||
20.07.2003 This plugin emulates all of the PhotoShop blending modes in map form. It can be used anyplace you would normally use a map including bump and displacement. This can generate some very cool effects though not all of the modes make sense in all cases. |
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Ben Lipman | gNormal Map v0.7 beta 6.3 KB |
Material |
Compiled / Description | ||
17.07.2003 This plugin allows Max to render normalmaps as bumpmaps. Simply put this texture in the bump channel and its submap rgb will affect the render. Works especially well with the Discreet Normalmap Generator Utility. The next version will have the option of choosing from ATI, NVidia, or Discreet style map standards. |
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Author / WWW | Name / Download | Plugin Type |
Ben Lipman | Gamma Map v1.0 6.7 KB |
Material |
Compiled / Description | ||
03.07.2003 This is a texture plugin that will adjust the gamma of the incoming texture. You can control the master gamma and the rgb channels separately. Unlike the gamma in the bitmaptexture, this can adjust the gamma curve for any Max texture. |
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Author / WWW | Name / Download | Plugin Type |
Dieter Morgenroth | MultisubMap v0.2 beta 12.7 KB |
Material |
Compiled / Description | ||
01.07.2003 This plugin is the same as the MultiSub-Object Material, but for Maps. However there is no viewport-preview. |